Just maybe you should learn to understand that it´s not always about dead/alive. The shield helps your healers which in turn can maybe safe someone else.
Helping your healers is never a waste on progression. TEAM. Having that shield is in a sense as usefull as not standing in shit.
It takes the pressure off your healers a bit.
The short burst of excitement, or "YES FINALLY GOT A LEGENDARY" feeling is a very small part of why the system works in Blizzards eyes. It's the same as Legendary cards in HS, skins in OW or legendaries in Diablo - their existance keeps you playing (just a bit more and I gonna get another one), the fact that you get bad ones makes you keep the grind for longer periods of time, without making you feel that you are accomplishing nothing.
When you get down to it, the legendary system in Legion isn't much different than legendary ring in WoD. The items you get don't matter, you are supposed to get them eventually. What matters is that it keeps you hooked to the game.
Yeah, only this is a theoretical point that evaporates when you look at actual ingame situations..
If my job is to DPS/Tank/Heal, I will try to maximize my potential of doing my job (whichever it is). As a DPS, as long as fights are not tuned for players to have to wear the defensive necklace, for example, a defensive Legendary will always be "useless" compared to one that actually increases my performance for my role. Is this so hard to understand?
And if said necklase is a 6k DPS loss, because the stats on are so shit for some classes, that they prefer wearing 840-850 ilevel pieces instead, that Legendary is horribly designed. Period.
You are so very wrong mate...personally I am sick and tired of grinding and at the end not only I am not hooked but disappointed. Cannot do it anymore and thinking of unsubing seriously. I have cleared hc and normal x3 I have opened more than 100 mythic chests. I do the daily chest every day since launch. Everyone in my guild almost has one and now they get their second while I am left behind. Hence I am sick and tired
If you're a Brewmaster monk that neck is legit the dirt worst due to the fact that stagger damage counts as real damage, therefore the shield won't start charging until all stagger is cleared. There are a grand total of zero fights on mythic where that neck would proc the shield any time after the pull as a brewmaster. If that's not a bad legendary, I'd like to hear your definition of bad.
If 7 legs would give you a 70k dps increase and 1 would give you 69,99k, people would still call the latter "shit"
I got 1 legendary so far Sephuz Secret.
Now the stats are nice and as a Shaman i have a few ways of proccing it, the problem is where?
In instances it works on trash i suppose but bosses are immune to all forms of CC.
In PvP they don't work at all outside of "World PvP" which i don't really consider PvP anyway due to 0 templates or balance.
So it's nice as a stat gain but ultimately it's uses are extremely limited.
A lot of things have utility however you don't see everyone walking around with blind sticks at night because it helps you not stub your toe in the dark. There's a difference between something being useful and it having some utility in some very specific cases. The reason why for all DPS a lot of legendaries are shit compared to other legendaries is because
1. While they offer an increase they are utter shit compared to the other legendaries
2. They offer utility that you can't use or that has as much of an impact as a wet noodle hitting the boss(see mage feet which you'll most likely never use because they affect your damage in a negative way, shaman Spiritual Journey feet, 15%hp shield etc.)
For a legendary to be a good one it needs to somehow impact your play or if passive have it be something at least marginally useful. The 15% shield is utter shit compared to the other legendaries for all classes and specs. The only place you could argue it has some use is progression raiding where for a 6m fight where the shield applies and is consumed on cooldown you'll have healed yourself for 3.6m if you have 2m HP. There is a demon hunter one which gives you leech after you use your personal defense CD. Assuming you're able to hit the boss for the 10s duration and you're doing 360k dps and it won't overheal at all you're looking at doing 180k hps * 10 = 1.8m healing per use of blur and that's with all of the assumptions above.
While they are "useful" when compared to something that increases your damage by quite a bit they are utter shit. There are some that are really good for mythic+ so those have a use and are fine i.e. paladin head which reduces stun CD when used on high HP targets(not the best but you'll at least be able to use it somewhat) but there are a lot that are underwhelming.
So if a legendary isn't an upgrade over a 850 item, nothing is wrong?
It's either:
a) The legendary is bad, or
b) Secondary stats weigh too much for the spec
In my case, I got the neck and it wasn't an upgrade. So while it's good for others, it's still a bad legendary to me.
actually the only legendary which I dislike is the absorb neck.
all the other have some kind of use and can be helpful.
I admit the absob can be helpful but in general it's shit. the worst of the worst
Except, that they're not really "options" when they're rare enough that they're talking about people not having one for 10 months. Options would be much more readily available.
Maybe they should have just put the spec-appropriate ones in to start with (Heal, DPS, Tank bonuses), and bring in the utility ones later once people actually have those.