TBC was tuned a bit harder because they didn't have to pander to the lowest common denominator due to matchmaking.
However, it was tuned around CC existing.
Every instance save maybe H arcatraz was easy (shittons easier) if you just elected to never take melee dps.
And they got easier still if you just took only frost mages in frozen shadowweave.
I don't think they were harder, i just think they were horribly tuned... I remember certain bosses that just outright skullfucked you for no apparent reason... Or bosses that blastered the entire group if non-stop AOE and i stood in the middle as a Holy-Paladin in early TBC screaming like im about to go Super-Saiyan... The Game wasn't as much harder as it was less intuitive and required more headbashing of a wall till it broke... Thats not good game design tho. Of course... there was the concept of Crowd Control... which if ignored could be equite devestating.
If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!
Blizzard, getting away with murder since at least 2019.
You so have absolutely no idea what you're talking about. After having said that block used to reduce 100% damage, anything that comes out of your mouth from now on is utter crap.
And comparing challenge modes that are supposed to challenge you to heroics? Can you really be that stupid?
And no, people weren't simply worse back then. The fact that mechanics back then were easy compared to those of today means nothing when you consider how much different classes were back then. Paladins had only Crusader Strike back then and Swing Timer addons were a thing (do you even know why?). Also: people actually ran out of mana; healers were often forced to downrank spells.
And even though it's reached new heights, I rather like the restless nights. It makes me wonder, makes me think there's more to this, I'm on the brink. It's not the fear of what's beyond, it's just that I might not respond! I have an interest, almost craving, would I like to get to far in?!
Getting there shouldn't, and in my personal opinion isn't, be counted towards the difficulty levels, it's not like we can queue for mythic/mythic+/raids now.
If you're comparing heroic mode to heroic mode dungeonwise then sure tBC was harder, but the highest 5man difficulty of tBC shouldn't be compared to heroic modes in more recent expansions simply because they share names. I'd hesitate to put an exact mythic+ level for comparison simply because affixes will skew results.
Like people have said, stacking in general was as much a plague in tBC as it is now and it get's real tiring listening to people talk about the 'good old days' as if WoW is suddenly a casual fest.
Well, class mechanics and boss encounters are more complicated today, which in a way is harder. But most games have more stuff going on these days due to people starting to play games at an earlier age and learn to play more complicated games compared to before.
But if you compare the gameplay then relative to the tools you had at your disposal, i'd say TBC was "harder", partially because of it being more punishing.
so in summary, the game was less forgiving.
its not really news. I mean, look at cars. Have you ever driven a vehicle without power steering? it's a luxury most people can't even begin to imagine. when cars were first being manufactured, standard transmissions (also known as straight drive, stick or manual), which only 18% of americans can operate, was the first driving option available.
So people got this idea, you know? Fuck the clutch. It's too heavy, it's too troublesome, we just want to cruise. Just give me a gas and brake pedal so it's stop and go! And eventually in the 1930s we came across a design for an automatic transmission and made one after the war.
And you know what sold us on it? Marketing to the unskilled masses of women.
Itemization wasn't really as bad as you make it out to be. (see primal mooncloth/frozen shadowweave. Tier wasn't always the best but sometimes it was too good -T4 rogue 2set looking @ you)
Token groups changed with T6, so only T4/5 had the defender/champion/hero affixes
There were mods similar to weakauras.
But yeah. Every class had 1 (maybe 2 if you were lucky) playable specs. Tons of fun back then. Rogue? Combat or boot. Hunter? BM or you'll do awful damage. Warlock? What's demo? gl oom pet lol. Shaman? Auto raid spot but you dont actually have to do anything but keep the totems to buff the rogues.
TBC in general was harder, but there have been harder raid bosses designed since then. Rag HC for instance was harder than anything in TBC with the exception of Muru.
Health pools were ridiculous though. I remember having about 9k health on my Holy Priest when starting Black Temple. I think our tank had maybe about 30k? I was only just out of one shot range for Najentus.
I don't know where people get this crap from. TBC was not hard at all.
It took longer to get gear, there was attunements and rep gates but it was not hard.
No raid boss in TBC even gets close to Archimonde in HFC for instance.
The one button classes were also a thing and that didn't really add much complexity either. Remember how warlocks used nothing but shadow bolt? Shaman spamming chain heal all raid long or hunters binding their skills to the scroll wheel and still pulled insane DPS? Yeah, compared to todays WoW TBC was shit.
Bunch of people in here still suffering from the delusion that just because something takes longer, that inherently makes it more difficult.
People going on about attunes to Heroic dungeons in TBC. Oh my god, you had to do normal mode dungeons, some repeatable hand-ins and quests to get rep. That's SO DIFFICULT THO, OH MY GOD, TBC WAS THE HARDIEST.
People going on about having to CC mobs and acting like keeping CC active was some sort of amazing feat. Pressing one macro to resheep every 30 seconds does not constitute skill. Nor does tanking 1-2 mobs at a time because of how shitty the tuning on mob damage was (Slave Handlers in Heroic Slave Pens I believe they were, the 2 that stood in front of the passage to the first boss - literally brought 2 healers for the first month or so as a druid tank because the damage intake was unreal).
People going on about threat being difficult. No it wasn't. Your DPS just had to hold back for 3-5 seconds on pulls before going ham, and they were basically guaranteed to never pull aggro in dungeons.
Basically every mechanic and 'difficult' thing you claim from TBC just involved WAITING and I'm tired of people mistaking that for actual difficulty. It just feels like it is because something takes WAY longer than it should.
I played Ret the whole expansion. And I was competitive to fire mages. So /shrug. And yeah, Dwarf paladin, not filthy horde :P
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You really don't understand the concept of classes having worse skill kits. Take that into consideration and you'll understand that difficulty is really subjective.
And even though it's reached new heights, I rather like the restless nights. It makes me wonder, makes me think there's more to this, I'm on the brink. It's not the fear of what's beyond, it's just that I might not respond! I have an interest, almost craving, would I like to get to far in?!
Some of the TBC heroics were very very very hard.And that had nothing to do with their attunement quests.Bunch of people in here still suffering from the delusion that just because something takes longer, that inherently makes it more difficult.
People going on about attunes to Heroic dungeons in TBC. Oh my god, you had to do normal mode dungeons, some repeatable hand-ins and quests to get rep. That's SO DIFFICULT THO, OH MY GOD, TBC WAS THE HARDIEST.
Sure it wasn't hard if you were waiting for the catch up mechanisms. But if you were doing the current content then it was hard.I don't know where people get this crap from. TBC was not hard at all.
Last edited by mmoc18e6a734ba; 2016-10-21 at 12:34 PM.
World content is never hard, its just lack of knowledge/skill, there was nothing hard about TBC mobs, it was just bad players, like once i saw a rogue using Kick for damage in his rotation, its just bad players combined with lack of knowledge and in some cases, as this rogue, plain stupidity.
First datamine and big guides started at the end of Sunwell, pretty much with the "pre-patch" of WOTLK, its when players suddenly got "better" and "Free gear" and "easier raids" and all the same bullshit, its just information was much easily obtained after that.
I still laugh at how "hard" people found Shattered Halls to be, only because none of the retard bad tanks knew that when you get knocked in the air = any sort of block/dodge/parry cant happen, therefor OMFG SHATTERED HALLS SO HARD, when in reality all it was, lack of knowledge, and only 1 pack was dangerous in there cause of that.
No. They weren't. Class stacking with VERY easy CC abilities (looking at you, mages) and doing SLOW, very boring pulls to avoid pulling things that were overtuned is not difficult. Shitty game design does not equate to difficulty. It equates to shitty game design artifically increasing difficulty by doing things like waiting for cooldowns between pulls and moving at a snails pace.
Yeah, but see SoC ret was enhancement shaman level dps. You needed seal of suicide to actually get a spot in the raid for dps, not granted a spot for mana battery duty.
But, I mean this is coming from my experience and ofc ymmv. Killed kael 2.0, the first killable version of kael