Ppl want more gear but they don't want to do the content in order to get that gear, but because they pay a sub they should get the gear even though they don't want to do the content to get that said gear, it's this in a nutshel right?
WQ and solo content is essentially "level 1" of 110 content. What these people are asking is to get more out of level 1. Perhaps as much as the guy who did level 5. What game does that? If the game has no more progression because you choose to repeat level 1 for months than quit!
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Final words. I hate communists.
/thread
But this isn't about the progression itself, it's about whether said player chooses to participate. If you (not you specifically) only play a portion of this game, and decide to not go any further, that isn't Blizzards problem to solve per se. That's your lack of willingness for any number of reasons.
If people would actually play the game the would get gear, it would be really fucking stupid if everyone could just go and get full 895 from doing pet battle quests or shit like that.
What would the point be with raids if you have better gear already before the raid opens? Can't tune the raid harder because then the normal/heroic raiders gets screwed from that unless you'd also make the gear higher in raids, but then we're again back to casual crying that they can't get past 895 because it requires raiding.
So yeah, stop bitching and play the content and you'll get gear.
The Artifact weapon is a form of progression as well.
Have you noticed how much harder the mobs hit you for at 110 versus 109 there is a big difference, on my Mage I died maybe 5-6 times going from 100 to 110 after I hit 110 I died at least 5 times in the first hour pulling the same mobs I was wiping easy at 109. So even casuals need a decent ilvl gear just to PVE and to do the world quests at 110 in order to get AP for their weapon.
Damage and health of enemy mobs is so unbalanced when you hit 110.
A while ago a comedian said something like the following:
"The gaming industry does something no other industry does. You can't fail at watching a movie. If you're listening to a CD, it doesn't stop after track 3 and refuse to play the rest until you've demonstrated that you learned the dance moves."
(please post if you know who said that.)
One answer, so they want to keep playing.
If casuals wouldn't get the sense of some sort of progression, they wouldn't play. And if casuals stopped playing, the game would die off. Simple as.
You can also ask:
Why do hardcore players need gear? (it is a soft nerf of content)
Because progression is part of the game.
Why do full time raiders get so butthurt whenever someone who doesn't raid has the ability to get gear at almost heroic level? Does it remind you that you're not good enough for mythic?
Because we unsubscribe if we can't progress.
This casual hit 856 ilevel through world quests and stuff. Getting there kept me entertained since Legion was released and was some consolation for my guild collapsing, so not being able to raid. Now I've hit a plateau and the prospect of raiding with (inevitably) unsympathetic strangers in LFG doesn't appeal. It is just not the same experience as raiding with a guild that cares about its raid team.
I cancelled my sub yesterday. I suspect I am finished with WOW and MMOs, unless they find a viable non-raid endgame.
Game needs more Amani War Bear type things for hardcores to chase for their prestige. Maybe nobody will give a shit about what ilvl casuals have then.
This is so false that i don't know where to begin. Sure they majority of the playerbase is casual. But theres no majority that does not ever touch group content. I'd dare say that the people that refuse to do any type of group content is the minority. For instance on my small realm there are at least 83 guilds that is raiding according to wowprogress, or about 5500 players. That's close to 80% of the playerbase on this realm. You can be under the category casual and still do raids/harder dungeons.