That won't do anything to address the RNG damage spread at all.
Also, it will only make GS even more of a mandatory talent.
wat
blunderbuss is 15-20% damage on some of my kills
They should make haste our best stat again, it's way more fun that way. Slow Outlaw is boring Outlaw.
These are the right direction for buffs if they don't want to make RtB less RNG prone.
The buffs are targeted at skills less negatively effected by bad RNG, which is great.
These are bandaid buffs to help ease us over until they decide what they are going to do with SnD and other talents. As others have stated, 2-4% damage increase overall.
Well, thanks for letting me know. Might wanna add tho, why and what is wrong?
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Thank you for pointing that out, seems like I didn't remember that correctly.
I will take out an actual example on Ursoc to do the math now, otherwise people get pissy.
Damage percentiles of 305.5k DPS:
RT: 40.7%
SS: 14.5%
SS (second hit, I guess): 5.7%
BB: 5.2%
PS: 3.9%
Added up % for the buffed skills is 29.3%. A 10% damage increase on that is therefor 2.93% increase of total DPS, which equals up to 8.95k total damage increase.
The nerf on run through was 2% per point. Depending on relics, that is between 6%-12% nerf on RT damage, therefore a 2.4%-4.8% total DPS decrease, summing up to 7.33k-14.66k total DPS decrease.
Taking this data into consideration, we could state, that the buffs bring Outlaw on the damage they dealt pre-nerf without RT dmg relics.
Well, after the ''we know Outlaw isnt performing well enough, but we dont know how to improve/fix it'' from the Devs fews days ago, I expected nothing for us in 7.1
But with that ~2-3% overall dmg buff am happy (something > nothing )
Yes, I agree.
I also read the blue post earlier that day, stating that some classes are not meant for being strong on ST and AoE.
I was really happy to see Outlaw getting at least something this patch. With those buff, the AoE also gets just a bit stronger, compared to a RT buff.
The buff is stronger than the nerf before. The dps will decently increase, but the rng factor will still be the bitch for strong sustain. :-)
Let's look at SimCraft T19H Rogue simulations:
Rogue Assassination T19H 373,298
Rogue Assassination T19H_Exsg 371,017
Rogue Subtlety T19H 369,448
Rogue Outlaw T19H 358,475
A 3% buff to Outlaw puts its damage at 369,229 DPS, competitive with Subtlety already, and not that far behind Assassination. Of course, it doesn't matter much if you continually get 1 buff with RtB, because Blizzard refuses to implement a system to prevent bad luck rolls. It has been suggested at B.Net Forums that RtB should be reworked, to increase your chance to roll 2+ buffs everytime you roll only 1 buff, thus decreasing the amount of times one has too re-roll.
Anyway, I welcome those buffs. I am currently playing both Assassination and Outlaw, because even if Assassination is stronger at single target and can do pretty much the same AoE damage as Outlaw, I think Outlaw is just more efficient at fights such as Cenarius or Il'gynoth.