Originally Posted by
Killface1
Can you elaborate? I'm a casual veng DH at best, tanking a few m+10 and I'm our 3rd tank on m renferal, so I wont pretend I have done a ton of theorycrafting and know whats what, but I have a few questions.
First, it seems weird to be excited about razor spikes suddenly when it didn't see any changes. The only reason its viable now is because the other talent that was better is now closer to even with it. Couldn't you have been using it before if you preferred that path?
As far as the AF not being that big a nerf, can you help me to understand why that's the case? I felt like ImmoAura was one of my biggest sources of damage and healing in mythic +. I don't keep logs running for mythic +, but looking at other logs, it seems that it averages out to be the highest source of damage in pretty much every log I could find, and it generally averages 10-12% of the total healing DH's receive (charred warglaive). At face value, this seems like a *very* significant nerf both to damage and healing. What am I missing?
Felblade should be a nice QOL improvement, but pretty extremely minor. I can't think of many situations (or any, really) where being rooted and unable to FB has lead to me not generating enough pain and dying. Its a pretty minor and borderline un-noticable buff at best.
I think the soulfrags is the single biggest buff we got, that seems like its going to be very helpful. Pretty confident I'll notice that in both mythic + and when I get suckered into tanking for our raid.
I agree about spirit bomb. Its problem before was the size of the heal and the ability to use FD as an oh shit button made it hard to pass up, because while having more sustained healing is beneficial, healers don't typically go oom trying to keep tanks up, its just those big spikes they worry about. With the 5% buff it should be enough sustained healing that it'll be worth taking over FD in dungeons. Looking forward to playing with that.
As far as soul barrier, yep, its meh. Its on the same tier as last resort, which is insanely fucking good for both surviving oh shit moments and cheesing tank mechanics, and netherlink which is super solid for cheesing mechanics in a very situational setting. It needed a huge buff to its potency, not its duration.