https://en.wikipedia.org/wiki/Narcis...ality_disorder
beyond pet battles they shouldn't even be subscribed since 80% of the game is inside an instance after you finish quests for leveling up
https://en.wikipedia.org/wiki/Narcis...ality_disorder
beyond pet battles they shouldn't even be subscribed since 80% of the game is inside an instance after you finish quests for leveling up
Last edited by skannerz22; 2016-10-28 at 09:22 AM.
-Proffesional Necromancer-
The same reason Blizzard "needs" $15 a month without any new content for a year.
why ilvl is thought as skill is for several possible factors
ilvl = done high content
ilvl = commitment
ilvl = luck
2 factors has an increased chance on showing skill. But although you can get lucky with titanforged with commitment you get some anyway.
What is really important to know is that the system checks your maximum ilvl not the equiped one. So even if you dont use the item you should always keep your highest ilvl in your bags/bank if not equiped.
It might be because of titan forged and legendary that 845+ ilvl for mythic is asked. It feels silly when your gearing an alt but at the same time i started doing it as well for pugs. Another reason is because the one who made the group has lower ilvl and it needs to be compensated.
I get both sides. In a way maybe that group that is being made isn't looking for the type of group the alt is searching for. The system casts people in stages that doesn't mix them like que system. A newly gearing alt needs to do the same initial stage your main once did (although you tend to have a strongly geared player in your group still).
the question of whether casuals need gear makes me laugh, it's like saying do mythic raiders need mythic loot.
if you can clear mythic with gear from heroic, why does mythic drop loot?
the answer is the same for both - to make life easier in current content and so you can get into the next tier of content.
<insert witty signature here>
Casuals need gear to stand chanse vs hardcore players in PVP.
For example even in BGs bad geared ppl have 1600k hp and good geared have 2400k hp
Why did this guy get a warning? He's 100% spot on. Sounds like this post did a 100% critical hit on a Mod, Whats the point in trying to " Do your job " when you shouldnt even let this topic side in the 1st place? If your going to hard out Infractions mabye the OP should get the 1st for lack of respect for fellow players and starting this shitfest. The mods in this joint lol.
Wanna know what makes me Chuckle? Dudes that are lazy, Dont want to work and think they should get better loot because they cant grow up and want to sit & play video games for 12 hours a day and think the hard working man that pays taxes, works should sit at the back of the bus.The I pay so I deserve always makes me chuckle.
Last edited by Reclaimer; 2016-10-28 at 12:19 PM.
Remember, A Man may break a Woman's Heart - But a Woman will destroy a Man's life. - SJK @ the #Antiwokenessworld
Let's say someone only do World Quests. No dungeons, PVP no nothing. Eventually, killing stuff slowly gets extremely boring and frustrating. These people will slowly get gear through their emissary rewards and will see a progression and it will feel good and makes them want to play more.
Gearing is the most basic goal of a MMORPG.
Why do casuals need gear? Why do non race drivers need fast cars? Why do you need anything except the bare essentials in life really?
That is not really a good metric. Who cleared what in what gear? Old Heroic raid guilds were clearing old normal raids in the first week back in WoTLK.
I have not raided this expansion, but judging from certain comments, the normal difficulty is on par with MoP LFR. In which case, many raid guilds raiding old normal would clear it fairly soon. But these guilds should be on heroic, which I believe is similar to old normal.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Why do elite players need gear? If they are that good why do they need gear? See what I did here?
Multiplayer is a faster and greater progression gradient. But WoW always had solo player content, and had quite a long time where crafted gear without only partial requirements to farm materials or patterns in dungeons / raids was en par with dungeon and raid drops.
You assume that I want to play the game completely on my own, and this is blatantly wrong. I just want things to do in cases when I cannot find people for a group, because my work schedule differs from that of the people in my guild as well as from the majority of people playing on my server and server pool.
Also, random upgrades are not worth discussing because RANDOM. The most important thing in progression is planning, at least when you only have a limited amount of time to play on a day or in a week. You have to allocate your time to activities which will progress your character. For me, this means to calculate how much time searching for a group will take and if I would be able to fill up this time with an activity which is inferior to group activity but could possibly yield a reward in terms of progression.
Random upgrades are very bad for your favored progression to higher content, by the way. Now people have even less need to actually progress into group content, because why bother if they can get a random upgrade from chasing squirrels? For me, running group content, at least dungeon groups, is an important activity, because it's a fundamentally different experience from solo play and some classes / roles are only interesting for me in group content (tanks, healers), because they only exist for group content.
Still, you have to gear up to actually get into a group. It's not that of a hassle with automatic matchmaking, because you are good to go as soon as you hit the minimum level requirement. It's a totally different thing with premade groups, though, because the goalposts for minimum gear requirements move higher and higher (also due to people expecting you to have better item level because random upgrades - how they can bring together expecting and random is a very mind-boggling thing, but they do, just as you do), and some classes / specs are considered inferior to others, and even have a harder time.
I am reaching item level 860 now - with some gear from WQs and upgraded crafted items, but most of my upgrades actually are from world bosses, LFR and first and foremost mythic0 dungeons. I would still be somewhere around 840 at best if I would only hope for the best and pray to RNGjesus with WQs. Yes, it would be OK if I would not run any dungeons / raids except random heroics and LFR, but this is not my aim, and this is not what people like you want.
So, this is a very stupid dilemma, and its 100% caused by the game design.
- - - Updated - - -
Also this. People have to do things in the game, stay subbed, pay the further development of the game. Win-Win-Situation.
So I guess the third artifact slot is too much to unlock, and that should be just given to you too, huh?
Why do you want stuff in the game if you don't want to play the game?
It's amazing that you don't even want to do normal 5 mans, or are saying that you want stuff without even doing a normal difficulty dungeon.
Might as well unsub if you don't wanna play the game, bro. None of these things are hard/unreasonable.Each piece has a different unlock requirement:
Head - Free from a Level 110 Class Hall quest, costs gold if you want another.
Shoulder - Earn Exalted with the Nightfallen, item level 820.
Chest - Complete your Class Hall campaign
Wrist - Recruit 6 Champions for your Class Hall.
Gloves - Earn Honored with the Nightfallen.
Belt - Earn 100,000 Artifact Power,
Legs - Defeat the final boss of all Legion dungeons.
Boots - Earn Revered with 2 Broken Isles factions.
Item level 810 to 820 Upgrade - Costs 500 x Order Resources
Item level 820 to 830 Upgrade - Costs 2,000 x Order Resources
Item level 830 to 840 Upgrade - Earn Honored with the Nightfallen, costs 4,000 x Order Resources
Last edited by kary; 2016-10-28 at 01:49 PM.