I love all the whining about Shadow being "op". All of you guys Surrender to Sadness.
I love all the whining about Shadow being "op". All of you guys Surrender to Sadness.
These threads are so pointless and misleading.
Last edited by mmoc37c4ca2be5; 2016-10-28 at 12:19 PM.
Explain to me what Fire's excellent survivability cds are? Both Frost and Arcane have way better ones. Cauterize really isn't that great.
Your entire post comes over really dumb tbh, you should be forced to post armory with these kind of shitposts so we know what your own skillevel is.
If you don't have correct legendaries, which is the great majority of players, you are middle of the pack or lower as Fire.
Oh Blizzard's love child, good to see you back 2/3 of your specs on top again.
It's an arbitrary score. NOT a percentage.
The base (100) is the person who has the highest rank overall, out of all classes and specs.
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Things look far different today at https://www.warcraftlogs.com/statistics/10/#sample=1
On easier modes, both Mages are even completely dead in the water.... https://www.warcraftlogs.com/statist...1&difficulty=4
Also, https://www.warcraftlogs.com/statist...=1&dataset=100 proves that Shadow Priests and Fire Mages are in dire need of a heavy nerf.
Last edited by mmoce2d1b37428; 2016-10-28 at 02:43 PM.
Not really sure where you see that in what you linked. If you actually bothered to click through all of the bosses, you would see that Shadows are actually only propped up by Cenarius/Xavius because of fight mechanics and - let's face it - meter padding. And you don't really see a lot of Fire Mages in top positions period
I'm a lock, so I don't have any stakes in Shadow Priests or Mages, but I am a big fan of objective reporting, instead of polemic propaganda.
75% aka Upper Percentile is the best metric to measure dps if you take into account ilvl
https://www.warcraftlogs.com/statist...display=scaled
Silly logic employed by someone who has not experienced the ball wrenching, sweats inducing stress of using S2M and going above 50 stacks, where every mistake is literally the difference between you being garbage or justifying the reason you were brought along to the raid.
The Hybrid/Non Hybrid argument is straight retarded.
It should be based on skill. I fucking hate S2M, but the other two lvl 100 talents for SPs are worthless in raids, so i have no choice but to use S2M. And if you try to argue that SPs should go through that shit and not be close to the top simply on the basis that were a "hybrid" class, you might wanna rethink your philosophy towards this game.
Then your MM hunter is undergeared or not playing efficiently. This argument has been hashed out many times. The best BM hunter in the website with 2 legendaries was still 20-70k behind the top MM hunters in his own raid. I play BM because MM sucks but there's no arguing which is better.
On the other hand with the bugs introduced in 7.1 not being hotfixed for 1-2 days BM looked even worse with almost a 20% nerf due to the bug.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
The 75% mark is determined by the top percentiles. A 75% mark when the top 20% are filled with people who have an absurdly strong legendary is going to be closer to a higher percentile mark for classes that don't have such a massive gap.
Someone who does 50% then gets bracers suddenly does 80%, and the top 5% are completely dominated by people with good legendaries and/or absurdly high ilvl gear.
I'd like to have the raw data so I can demonstrate this, but I'm too lazy to scrape it out of WCL.
I'd suspect it's mostly kill time, meaning more of the fight is spent in StM. Cenarius is the same way now, you can push after the first sister and get a sub 4 minute kill. If we had longer fights StM wouldn't seem as broken (it still is, though).
Last edited by BiggestNoob; 2016-10-28 at 05:53 PM.
Parses means how many players contributed to that report?
Except Blizzard disagrees with you. They balance for both the average performance, and for those at the top. Which is why balance isn't as simple as "make all the specs do the same dps at maximum performance". They also balance raids vs. dungeons vs. open world. You can say you only care about raid balance, but they balance for all players in all situations. Sure, they prioritize raid balance, but they can't wreck open world or dungeon performance to make all the specs equal on every raid boss fight.
And when you say balance for the top 5% of Mythic raiders, you're saying to balance everything for like what, under 10,000 people in a game with 8-10 million players? That's bad game design, and bad for business.
Sorry, but are you stupid? How can you not realize that the max logs are the extreme outliers and a spec that heavily depends on procs like fire mage might have one try out of 1000 where every fucking thing spell was a crit therefore they might have a broken max dps, when the average try is a completely different thing. Someone like you for sure shouldn't be trying to analize logs.