Originally Posted by
Werst
The single most important thing aff has going for it is mobility. Mostly instants with a short cast spender. Unfortunately it has tremendous problems and is IMO still under tuned. Ignoring the issues the artifact has there are some basics the spec needs to bring it to modern.
*Agony ramp up could go away, talent just increases its damage by a flat %.
*Siphon life has its damage baked into corruption, is a healing only modification to corruption when talented.
*Effigy is a one target only debuff that causes dots to tick 50% harder and is undispellable. Also bound to a target not a stationary point.
*Seed cast time reduced by .5 seconds and it detonates on impact now.
*UA dispel should refund shards per UA dispelled, same with mobs that die with UA on them...but now one per UA.
*Haunt cooldown cut to 10 seconds, reduced by haste.
That would be far more fun to play and might even be close to a peer of shadow priests minus the STM nuttiness. With what other classes are permitted this would make the spec fun again. Now fixing that artifact is another problem but since that is a real undertaking it makes more sense to fix the core spec and let the artifact be less significant... EVERY other dot spec dots better than affliction. As a pure class dot spec it should be better at it than it is....why shouldn't it have parity? People say "aff scaling" but remember as content gets older/easier aff is naturally weaker. It it isn't going to do well now it never will the more everything dies from burst/front loaded damage classes/abilities (eg DH, barrage, etc)