Something not too many people are aware of: the 875+ chest pieces from nightbane increase the procs of all Kara trinkets by 30% (or 33?). To be sure, any item with the flavor text "Marked with a raven silhouette." Is buffed. Pretty sure this is only for trinkets but idk. This seems to buff everything OTHER THAN the passive stats on a trinket.
Is it 30% proc rate or dmg or both?
Damage, or proc rating (ex crit) depending on the trinket
Any information on how good Ring of Collapsing Futures is?
Each time you use the shadow damage ring you get 1 stack of a debuff. Each debuff increases the chance of the ring becoming unusable for the next 5 minutes. The debuff is only 30 seconds long, so perhaps the intended way of using it involves one use per 30 seconds, until the very end of the fight where you would use it before the boss dies regardless of the debuff.
Last edited by Trictagon; 2016-10-29 at 05:50 PM.
I got an 875 version of this yesterday, hits for about 47000 non-crit. It puts a stacking 30s debuff on you that increases the chance that the ring goes on a 5 minute cooldown instead of 15s, so to use it optimally you might not want to just macro it into all of your abilities. I'll test it out in raids next week, but given how little damage it does I'm not sure it's really worth paying much attention to.
Also got the flame wreath trinket, it does quite a bit of damage, especially in aoe fights.
Last edited by sleepingforest; 2016-10-29 at 05:51 PM.
The on-use of the ring is worth about the same as a socket would be.
The prevailing theory is that each stack is 10% chance. So it would make sense to use it every 15 seconds until 5 stacks, then holding off for 30 seconds (since you are then never statistically likely to trigger the 5min CD from any one usage), but I am sure there's some high-level math involved.
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Probably very high level math, and anecdote time, I've found it better to usually not go over 2 stacks. For some reason in world and dungeon usage I can get it safely to 4-5 stacks, yet in m+ and raids it seems to proc the 5 min CD nearer 3-4. Again, purely anecdotal and personal findings, but it seems like there is a higher chance to incur a CD for certain content. It's happened so many times to me with 3 stacks in raids I don't go over 2 anymore.
You're missing your tinfoil hat there.
Nope, just posting anecdotal evidence and personal experience. As I mentioned in the post. Until I hit raids I was getting up to 5 stacks consistently and still do out in the world, go into raids and I get the cd going onto 4 stacks and commonly even 3, hence why I stated I use it twice and then let the 30 second debuff wear off, rinse and repeat.
Also with basic math, I figured each stack was roughly 15-20% as I've personally never gotten past 6 in any setting.
Last edited by Eapoe; 2016-10-30 at 12:12 AM.
The max possible stack is 10 (as per spell data), therefore it makes sense for each stack to be 10% as 10 stacks would then be a guaranteed failure.
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eapoe, thats not how probability works.
after you use at 3 stacks, theres already a roughly 50% chance that you would have triggered the 5 minute cooldown.
90% chance to get past the first stack, 72% to get past the 2nd, 50.4% to get past the 3rd. 30.24% chance to get past 4. 15.12% to get past 5. 6.048% to get past 6 stacks. 1.825% chance to get past 7 stacks. 0.365% to get past 8 stacks. .0365% to get past 9 stacks and then 0% to get past 10.
Last edited by Arrol; 2016-10-30 at 12:48 AM.
That's... Not how math works. The stacks ARE additive. He's not suggesting they're multiplicative. If the chance goes up additively (by ADDING 10% every stack), your numbers are right for the *current application*. This is true.
You, however, are not factoring in the PREVIOUS uses as Arrol is. To break it down:
0 Stack = 100% chance.
1 Stack = 90% chance.
2 stack = 80% chance.
3 stack = 70% chance.
With us so far, yes? So, you fire off 1 shot at 100%, 1 at 90%, and 1 at 80%. First shot has 100% chance. Second shot has 90% chance. THIRD has 90%*80% chance to not trigger - so 72%. FOURTH use has a 90%*80%*70%, or 50.4% chance to not trigger the cooldown.
As you can see, there's nothing "multiplicative" going on here - it's the simple fact that your previous shots still count for an overall picture of "How much can I push it without triggering the CD".