Originally Posted by
Qieth
Most of our abilities are affected by mastery, either directly or indirectly. While mastery doesn't do anything to Stormstrike's damage, it does increase to our Stormbringer proc chance. And if you are running with Ascendance (I don't know why you would, but still) then mastery increases your damage while in Ascendance. Mastery also increases our Windfury chance, which gives you more swings, which in turn also procs Stormbringer more often.
Heck, I'm more worried that we will have so many Stormbringer procs that it will almost invalidate the rest of our abilities. Right now, Stormbringer doesn't feel like a bonus, it feels like something we are expecting to be up all the time, and when we don't get the proc, we feel like our DPS suffers for it. It does, of course, because so much damage is centered around those chain procs of Stormbringer.
I would love to see a re-balancing of our abilities so that Stormbringer is less important for our damage - that it returns to feel like a bonus when it pops. But there are a lot of numbers to tweak, and I don't see that happening anytime soon. But if enhance gets even more Stormbringer procs, it might make the spec feel pretty one-sided.
Random idea:
Instead of resetting the cooldown on Stormstrike and reducing the mana cost, how about Stormbringer is a stacking buff that we consume? Something like:
Each of your main hand attacks has a x% chance to grant you a charge of Stormbringer. Each charge reduces the Maelstrom cost of your next Stormstrike by 10 and it's damage by x%.
This would mean that the cooldown on Stormstrike would not be reset by Stormbringer, putting Stormstrike back to its base 16 second cooldown (I mean, really, how often does Stormstrike's cooldown actually run out, compared to a Stormbringer proc?). In those 16 seconds, we would be stacking up Stormbringer charges, which reduces the cost of Stormstrike and also increases the damage, making it a hard hitting ability that we use every 12-16 seconds (depending on haste).
But this obviously requires a lot of tweaking, since our Unleash Doom is a chance on casting Stormstrike, and not guaranteed, and we have traits that increases damage dome by Stormstrike, which might need to be changed to "Each target hit by Crash Lightning gives you 1 charge of Stormbringer", or something like that.
The plus side of this is that we would be casting cheap, very strong Stormstrikes a couple of times each minute, rather than spamming Stormstrikes, and we would have surplus Maelstrom for Lava Lashes (making LL worth casting), and we might even have enough MS left over to look into other talents (such as Fury of Air).
Anyways, loose idea, pretty much just rambling.. :P