Ion Hardcore raid Hazzicostas is Game director. we are just getting started and guess what Tomb of Sargeras 9 boss raid. 8 bosses are listed.
Mythic only boss inc. Havnt had one in 2 expansions OH THE SHITSTORM. THE SHITSTORM!
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and never be rewarded for it because with Legeion we made 90% of the rewards a soulless dissapointment and a study in futile frustration with no control.
I wouldn't give a shit EXCEPT Blizz in their genius wisdom decided to put storyline behind mythic only dungeons. If the story line wasn't in those dungeons, I wouldn't give a shit if they stayed mythic only.
Also, why is it people like the OP can't realize not everyone is part of some great guild that runs these things, and PUGS are toxic as all hell...like seriously the community is absolute shit this expansion. Why do I need 870+ to run shit that is dropping 865 stuff? I just can't be bothered dealing with this type of environment. By putting it into LFD, the majority get access to the story.
If the dungeons or raids were only for gear and challenge, fine. But as soon as they are part of the story, I PAID for the story by buying the expansion. It is pretty dumb to not let me experience it in some way.
Why do you care what other people do and how they obtain things from things being accessible to everyone? They won't have the best tier gear, they won't have full heroic ilvl gear, they won't have the best of the best mythic gear. Apparently people who raid and enjoy treating the game like a job seem to be under the impression the game is all about them.
The more people you appeal to, the more you give people to do, makes more people continue to play your game. So, in a way, you could say they actually don't think the game is all about you, and raiding, anymore.
From what I have seen isn't that players expect to be able to do everything such as mythic raids or even dungeons. What they do expect is the ability to do the dungeon or raid on SOME difficulty. Its not about everything being accessible on all difficulties but locking dungeons and raids away for "reasons" is just dumb. I have never liked queued content, but there are many who do, and locking away entire areas simply because is not smart. Archway and CoS had a heroic difficulty in beta. then out of nowhere became mythic only. Why? That made no sense. I do understand not having mythic dungeons on the queue system but the whole dungeon itself? why?
So dp Mythic raiding and +15
Then I would say, bad game design. Or do they have the time, money and manpower to create 2-3-4 completely different game in WoW just so the snowflakes can have different bosses? They have mythic phases, they have mythic gear, they have achivements, hey have mounts, they have cooler tier sets. Why do they want a whole different game as well?
And it all comes back to Wildstar again.
I often wonder how many people that complain about this are hardcore, elite players themselves.
I'm not hardcore, im a casual that raids mythic. I just put effort in the few hours i play to be ready for raid and its enought. To do mythic raids you dont need to play 8+ a day. It's normal that the lazy players use this excuse!
From now on ill be like them. I'm paying the sub. I want all. I don't want to raid because it's stressing, it's costs gold on repairs, pots and flask oh and food. So i want to see everything by pressing a button and going AFK on LFR. And i want it now!
Last edited by HeiAggra; 2016-11-05 at 01:12 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Absolutely not. I personally think it's a great site though I do far too little simcraft and such to be able to pass judgment on that. What I just meant is that claiming to be a hardcore player and then just blindly following information they get from a web site is hypocritical.
So that people can actually do the content that their subscription goes towards paying for?
I've said this in other threads before and I will say it again here. If you want to be rewarded for work/effort then get a job.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I'm sure Blizzard used logic something like this when they tried to make Cataclysm more hardcore. That backfired completely, demonstrating that the early game was successful in spite of being hardcore, not because it was hardcore. Experience with other hardcore MMO attempts reinforces this point.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"