Anyone that wants easier content or complains they have to play with other people in an MMO is f'in retarded, plain and simple. Done. Argument over.
I remember when people use to play games and over come challenges. Not bitch and moan like little bitches cause they couldn't do everything at minimal effort. And to all you' fucktards that say you pay to play so you should get to see everything too. You can you fucking scum of gaming, no one is stopping you but you. Stop being lazy cunts and go out and earn it.
Definitely. There's a real issue about a lot of the playerbase not wanting to go the extra mile and manually join groups, but it is what it is. I think what Blizzard did in creating heroic versions of some of the Mythic-only dungeons was far more preferable to putting Mythic dungeons in LFD, which is what some folks were clamoring for, at least on the official forums.
Going by some facts we know pretty much for sure, which is barely anyone raided in vanilla, TBC, and WOTLK, and in the run up to cata, Blizzard said in an interview that they had something like over 40 million previous paying subscribers who no longer play, you can pretty much see more or less what was happening with WoW.
It was replacing lost subs with as much or more than them when they quit. Which is to say, the difficulty or lack there of probably had nothing to do with anything, because people weren't even doing that content at all. In fact, IIRC, most quit before even hitting cap.
That's probably why there was so many sweeping changes. To try and stem the tide of the death of churn. Then passive/non-gamer/whatever interest in WoW pretty much started to die, so churn stopped, and they've more or less been left with trying to figure out ways to try and keep people playing/paying. IIRC, LFR actually DID temporarily stop the flow of leaking subs at the end of Cata.
Legion is probably going to have pretty good retention, too, because there's a lot of real casual and hardcore grinds there for most playstyles, and that's probably what keeps people subbed more than anything (Constant character progression, rather than hitting a road block most people don't want to bother crossing).
Blizzard pouring all those resources into things only about 5% of the super hardcore players can do is an incredible waste and bad business strategy.
Catering the the hardcores will kill the game stone dead.
Honestly - that is a fairly ignorant mindset that YOU need to be a special snowflake and have access to content that others should not. I used to be a progression raider, years ago... now, I just hop on because I am loyal to the brand and I like to experience the story. That includes seeing all of the raids, pvp, etc.. If I couldn't do that, then I would just drop my sub. I know /how/ to play at a high level, but I have no desire to do it these days; 1 kid and hopefully another the way, a busy job and a busy life make it nigh impossible to be that raider.
I am guessing you are a millennial? Its a very common theme of that age to feel 'special'. Get over it. Get over yourself. Everyone wants to and can play their own way.
I think WoW should just feature multiple difficulties applied to ALL content, like most single-player RPGs do. Make 5 different difficulties, the lowest one being a steamroll and letting everyone, even the worst players in the world, experience all the content - and the hardest requiring incredible skill and teamwork to get through. Make different servers for different difficulties. As it is, they have to balance accessibility with providing challenge for more demanding players, and that just can't work at the same time.
OP: you forgot this is a game. If you want to prove that you are to good, try win some real life competitions (Olympics or anything like that, excel at math or physics?), else don't bother here, we are here to play games and have fun.
Because WoW playerbase is no longer mostly 16 year olds who have too much spare time like it was back in the day. People have grown up and got jobs and families now. And it's the same people who still make up most of the playerbase. They are those casuals you are refering to, raiding probably 1-2 times a week and trying to do their World Quests when got the time for it. It would be just retarded to cater to the 0,5% segment that is considered "hardcore", when they are not the ones keeping the game going.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
It's not that, I don't think, people just don't want to do organized content. Take that for what you will. I don't think it's right to call them lazy or wanting everything handed to them for wanting things that way. It's just a preference.
It's like applying for guilds. No one wants to do that. But you can easily see why it's a thing.
For a lot of people, that sort of aspect crosses some sort of line in a game that they don't want to bother with, whereas they wish they could just play it.
(and it most certainly doesn't mean they should "just play Skyrim" or whatever, either. This is just the way things are now. People love matchmaking.)
The only problem with raiding at the moment is lfr. It's understandable that it was created when there was only heroic and normal, but now that we have flex in the form of normal and heroic I see no point in keeping lfr. Normal now is what lfr was supposed to be imo.
I don't know about you, but I completely skipped over Heroic dungeons and almost completely avoided Mythics on my way to raid-ready iLevels.
I haven't set foot in any Mythic dungeon so far except for when a quest sends me there.
As for story wrap-ups being locked behind raiding, that wouldn't be an issue now we have Raid Finder, and yet Blizzard locks specific story conclusions and entire encounters behind Mythic raiding. If I might as well watch the fight or the Mythic phase on YouTube, then I might as well watch all the lore on YouTube.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton