"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Why must everything in wow resemble battletoads for nes? You don't want people to finish the game after 23 years?
Your absolutely right. I take by example D3 rifts and grifts. Majority of players just go solo and do partys only when is absolutely required aka forced. Why? Because is handy, and mature players call them casuals or pro, got tired of kids who want to prove something or act like idiots. So they prefer solo.
Also, I remember when GW1 introduced henchman's.. was the day when everybody gone solo and real experience parts from game in a no rush tempo.
Imagine for a seconds, WoW patchxyz or expansion-xyz, when Blizzard will give us party followers or maybe raid ones lol.. so you go in a dungeon, whatever M+ want to gear you and your followers, all of them know tactics and you make your party as you need with tank/healer/dps. Picture that for a second if ever will come to WoW, how many peoples you think will not use the system?
I'd rather deal with shitty AI than the people in this 'community' who've told me on the official forums, here and in-game to go kill myself.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
I did a bunch of heroics in the gear up process (still do for the daily AP bonus), and still run mythics a few times per week. Probably half my gear is from non-raid sources, including mythic + directly or from the weekly cache. I find the timed run aspect to be fun, especially as it rewards various levels of completion.
Everything is accessible. Whether people want to access it is their issue.
Actually yes, I am Active Duty USN. I work 14 hours away OUTSIDE mainly besides the hanger bay. I also have a beautiful daughter and wife who I spend time almost all my free time with. The difference between me and people who are too lazy is: While I'm taking that toilet dump, I may watch a video on a boss, or reads guide. I prepare myself so when I'm in game, those 2 hours I get on the weekend when my wife and daughter are in bed, I make the most of it.
Casual has now turned from "seldomly playing" to "doesn't put forth effort."
I was not bashing on anyone. Honestly I don't care if you see all the content because I know most of the player base will experience it at a different level the. Me. It wasn't the point of the thread to see who clears content and when. The basis of the question which still has yet to be answered is: Why is it that YOU as a player think/want all content to be handed to you with minimal to no work?
Oh these sweet sweet "waaaah he doesn't deserve what I have" 1337 tears...
Please continue
Why you think the Net was born? Porn! Porn! Porn!
When you play an XBox or PS4 game on Hard or Nightmare mode do you whine and moan when your little brother or your grandpa play it on the easy setting? Do you get angry and demand that they should only be able to access half the game. After all they aren't very skilled or interested in learning every nuance of the game, so why should they get to fight every boss and see every area?
I'm sure virtually nobody thinks like this when it comes to single player games. So why think this way when it comes to MMOs? Try being happy that WoW is popular enough that it can support multiple levels of difficulty and then go play the difficulty level that best suits you. So simple.
Pretty much this.
I'm a Mythic Raider, I do higher end Mythic+ Keystones, and I have a ridiculously busy life outside of game (Family, Kids, Healthcare Professional, etc). Saying "I don't have time to raid" is pretty silly since there are cutting edge 2 night teams out there- but there's a huge difference between that and 'I don't feel comfortable in difficult content' which seems to be more truthful than the former. Do what you want to do- because you enjoy it, not because someone on the internet thinks they're better than you because they do it and you don't.
People either make time to do serious content, or they don't. That's really it. I mean, I know there are reasons for some people to not chase down organized group content or even actively avoid it in some cases (anxiety, shyness, what have you)- all that being said, there's no downside to dungeons being made into queueable wings in Heroic difficulty. My Mythic+ group is over the moon that we'll get Kara Keystone difficulty. I think this new approach to making content more available the patch after it's initial release is infinitely better than shoehorning an entire section of the playerbase into waiting until they super out-gear it next xpac and doing it then.
There's enough reward for doing things at the hardest level, if you're truly a fan of the game/lore/azeroth you should want people to have the most fun possible without being made to feel left out because less than 2% of the player base can do something they can't, for whatever reason that may be.
Here we go, another elitist prick that thinks only the hardcore/semi hardcore deserve to witness and experience everything the game has to offer. Casual, Hardcore, everything inbetween all pay the exact same amount of $$$ per month to play this game, except what im guessing is that the hardcore dont even pay to play anymore since they probably just buy a token with gold. Which would mean the casual actually deserves the content more than others since they are the ones that are forking out the $$ to keep the game updated and maintained.
Stop your crying, stop being an elitist little prick and just enjoy what YOU get to experience and let everyone else enjoy what they get to experience
Let's hear an actual example. Mythic raids are no different in terms of content than normal or heroic (or LFR for that matter)... there are no hidden bosses or extra phases to speak of.
All dungeons are available via LFD with the exception of 3, all of which can be grouped for quite easily. Again, no differences aside from mechanics.
So, what is it that you aren't seeing that other players are able to?
I'd enjoy having this option.
When I was getting some of my healing artifact weapons the quest involved healing a party of NPC followers. I found it relaxing and enjoyable. They went at my pace, they didn't do anything insanely stupid, they all had good attitudes and they actually talked to me.
I liked the old tiered system from vanilla and tbc but the new one isn't awful... that being said....
Wish people would stop trying to get difficulty modes nerfed to get better rewards.
I hate these kinda threads. I'm pretty sure only 1% of people see high ending raiding/pvp so no not everything is unobtainable for everyone. Seems intended but everything else should be up for grabs no matter if you only play an hour a week or 40 hours a week.
in the end you both payed the same amount of money. same for base game and exp/sub.
This is just a consuquences to the actions they took about the game. Perfect illustration of why you should never listen to casual majority. Casuals are sheeps. They will follow hardcore players since they want to be like them. They alway need leaders to look at. When you remove challenging aspect from the game, your hardcore playerbase shrinks so you loose subscribers, because they are bored. They don't have idols any longer. And they will be bored anyway no matter how much content you will put into the game.
[QUOTE=Krawu;43121885]People have always been entitled (and, for the most part, awful at everything) but Blizzards more recent tendency to give in to their pathetic crying has emboldened them to keep demanding more content be changed (nerfed) so they can complete it at their skill level.
[QUOTE]
So customers demand is now referred to as "pathetic crying" and companies "shouldn't give in"? Now imagine e.g. restaurants with this mind set -- you would probably come, wait, and then leave because the waiter didn't want to give in to your pathetic demand of ordering food. To make the comparison more accurate, you would have to pay for the food in advance.
Now don't take me wrong I too think that there should be hard content available for the hardcore/more competent players. However the way to achieve it is to have that content available in multiple difficulties (with different level rewards of course). In order to keep the customers interested/paying, Blizzard should try to make as much of the content available for as large portion of the player base as possible.
What bothers you on HC version of KZ being released as long as it offers lower quality loot that its mythic counterpart? Will that take the challenge away from you somehow? Yes, if there were to lower the difficulty of existing content while preserving the loot quality, then you could be mad -- although Karazhan for example is rather difficult compared to what items it offers.