Resto shaman, Blood DK/Prot Warrior and 3 Frost DK's.
Tank: Guardian druid No contest because they are easily the strongest tank out there and got a CR. Warrior close second because of stun and short-time block amount on burst
Healer: Druid for mobility and combat rez. Versatile
DPS:
Fire mage is always a no-brainer because of their mobility, immunity, extreme single and aoe dps if they got bracers and lust.
Enhancement shaman for aoe stun
Hunter or DK. Hunter if you want more range and control. DK if you want mobile cleave with extra CR, putting your group up to 3 CR*s+ankh and basically making it unwipeable.
This team is both extremely mobile, and can survive being so because a druid tank with a resto healer buys all the time the comp needs to cleave on the run until they can set up, while never losing ground in a stationary fight.
Tank: Myself (Guardian Druid)
Healer: Druid or Priest (Disc)
DPS 1: WW Monk
DPS 2: Enhance Shaman
DPS 3: Fire Mage
With tyranical; Spriest/feral, WW, frost dk/ fire mage, resto druid, prot war/brew
I say brewmaster b/c if the aoe packs can die in short enough windows, the tank knows when to stun. Brew strong for kiting with base 30% movespeed from coursing river, and 25% ontop of that from rolls, and aoe slowing the pack. For the last bit of mob health, can just pause the stagger into the millions and it does no dmg once combat is dropped. Its like free purifyx2 after every mob pack, so you just have to pause once during last 3s.
Spriest b/c 500k+ dps on tyranical xavius is pretty good
Being bad is ok, just keep getting better
Tough one.
Warlocks lack mobility, interrupt, reliable CC, immunity defensive cooldown. They are viable in mythics+ but are far away from making the dream team
I'd say Hunter is a very strong dps candidate with misdirection, amazing aoe dps, mobility and survivability.
Mage is pretty great too.
For tank.. Hmm that is tough. Druids for higher mythics and DH for faster runs
Heals is a tough one too. Discipline for fast runs definitively.
Rogues and DH dps are really strong too.
Maybe go as a 5 leather team. Druid Tank, Rogue Monk DH dps, Druid heal. You can swap gear freely without any restraints
I did 15 last week with this setup:
DH tank
Holy priest
Arms warrior
Outlaw rogue
Fire mage
Its a quite good setup, and the only thing we are missing is a CR. We have done several 11 and 12 dungeons with 2 chests this week
Your group wouldn't get past the first pack with a Havoc DH tanking
For me as a healer, my favorite tank to heal is usually DK or Warrior. However, if time is an issue, I'd go for a Prot Pally. Those fuckers can out damage most DPSes in pack trash pulls. Our Prot tank pulls in over 500k DPS on trash pulls and have seen him reach 700k DPS.
As for healer, well, me... Monk... But without the bias, I'd probably go for Druid or H Pally.
DPS I want a Fire Mage for the AoE/Lust/CC/ranged
Frost DK for the crazy AoE, brez, and AoE stun.
3rd slot will be DH for again more AoE or a competent Ret or WW Monk. I'd take DH over those other 2 because they retain powerful single target damage for bosses where as the Ret and WW fall behind a bit on single target.
Honorable mentions: Shamans (all 3 specs are good for M+), VDH tank, BrMs are actually great tanks to heal, they take very smooth damage, but they are one of the worst DPS tank in the game. Their DPS is just shit which is not good for speed runs. I'd rather heal the more spikey Prot Pally with the 500k+ DPS than the smooth damaged BrM only doing 200k.
Last edited by Saverem; 2016-11-11 at 10:01 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
EDIT: Lmao, I meant vengeance DH. My bad mate. @Saverem
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Tank:Druid
Healer:Druid
Dps:Fire mage
Dps:Hunter
Dps:Rogue
I run them with:
- dh tank
- resto shaman
- fire mage
- dh dps
- sin rogue ( me )
The only thing my comp miss is a very outside of that we are very versatile and doing great. Mythic + are very very fun when you run them with a group of good friends. Thanks blizzard
Tank: up to +12 bring what u want. Above +12 i prefer warrior or druid
Healer: up to +12 bring what u want. Above +12 i prefer pala.
DPS: I like any dps which is able to pull its max all the time at any situation (high aoe / high cleave / high st) combined with very good survivability.
There is a lot of prejudice against assassination rogues for m+. Like it works for all other classes the player behind the screen is the most important. To have an well played assassination rogue in your group is like to have a one-man army - insane selfheal, insane surivivability/dmg reduction, insane aoe/cleave dps (as i said if he knows what he is doing), insane single target dps and he can tank the boss for up to 15sec if the tank dies. So dont be so rude and give him a try! To have an assassination rogue in +15 is a gift! The overall performance is WAY HIGHER than outlaw.
Last edited by mmoca163a27034; 2016-11-12 at 06:31 AM.
DK Tank
Monk
FireMage
Warrior
Hunter
What we roll we have had few probelms