Agree with you for all and it's the start of the ST without mobility heavy dependency separation of our talents. A more "Demon" centric spec is going to emerge (well, we're demon hunter !) with high mobility (finally, not tied to DPS) and iconic main talents. The old build was awkward and risky as hell for upcoming content but I'm afraid as Iluwen we get a nerf (as some other classes that being said) until we drop those shoulders ... and even so.
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Okay, thank you.
Raddon's is 0.3 per crit on the PTR as opposed to the 0.1 on live, Wondering if the buff to Blind Fury / Demonic might open it up as viable with the Legendary hat.
Something like Blind Fury, Demonic Appetite, Bloodlet, Soul Rending, Nemesis, Motg, Demonic.
With the soul fragments from Demonic Appetite also reducing Eye Beam's CD by 5 sec per you end up having Meta up every ~30 sec or so
I'm actually happy with the direction this is taking. Sure nerfs make everyone mad but some things like our defensive being used for damage felt stupid. Looking at the changes we should be focusing on mechanics instead of numbers at this point.
Still wish Soul Rending was baseline.
Raddon's tooltip shows 0.1 for me on live http://imgur.com/a/6YmEm
Guess my tooltips bugged? Oo might try reinstalling WoW
[Edit] Reinstalled WoW still shows 0.1
I like how blizzard keep turning things, first they say they don't want people to swap talents on every boss, but now if this is true Nemesis will become some sort of ST/2 targets and MoMo for cleave, it doesn't make any sense at all, I think it should be viable for both, the playstyle that is right now, is really fun to play yes some players don't like that playstyle, but they could just make Nemesis almost equal in dmg, I don't see the reason behind nerfing MoMo so hard that no one will use it, I refuse to use it if shows up that it will be the lowest dps tier, still I enjoy it, but I couldn't do that to keep up with my guildies. I just hope they don't make the class so boring now it becomes like all the other classes out there, DH were unique cuz of that playstyle =) Well like everyone says, it's to early to make conclusion, I just hope Blizzard make MoMo decent still or atleast equal with the other talents.
Also we're not OP even with the ring, we wasn't OP well the fury gen was still RNG if you could get capped and spam Chaos Strike, but our damage from it wasn't op, it's not like we're top DPS, I would rank us at 5~ most of the classes have better cleave than us even high M+, only thing we have is like the burst aoe, but I wouldn't call Demon Hunters OP atm, they are where they should be right now
Last edited by mmoc3f44588661; 2016-11-16 at 04:09 AM.
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I'm jsut happy that I've been playing my rogue as much as my DH, so if these changes go live, I can easily make the switch. Even got the ring on rogue.
If it somehow makes you feel better they nerfed a lot of speccs from what I can tell. They nerfed Demonology and Destruction Warlocks. Don't ask me why they would nerf Destruction. It doesn't make sense I know.
They made some really weird choices with 7.1.5 so far. One can only hope that those notes are VERY far away from being final and by very far I don't mean we are currently at 50% of the final patch notes but rather something like only have seen 20% of the full patch.
So many bad and generic boring changes. I haven't seen a single change where I say "oh this is smart. Yeah I like that from a mechanical/Quality of Life standpoint". Nothing.
http://imgur.com/a/PvTfw
Was just the same before except for the iLevel
there we go, fotm noobs that rerolled are now getting offended because they're not broken anymore.