So today I got the monk legendary that makes Zen Meditation last 3 melee attacks, making me remember that it still exists in the game.
But I don't understand the point of it.
In WoD it had its uses for eating boss mechanics. I could alleviate healing on fights like Fel Reaver when targeted by Artillery, or any large mechanic that I needed to eat.
Its been nerfed so heavily that I don't understand its role. If I had to choose between an ISB charge and Zen Meditation, I'd take the Brew charge almost anytime.
In terms of immediate damage, having an ISB up is better than Zen Meditation. You also can't keep ISB up the entire duration even if you wanted to.
Theres a couple scenarios I'd find it useful. First would be a missed taunt. I MIGHT be able to survive a fail Ursoc or Spider boss taunt using this, but I also have to keep a brew charge in reserve. Even then, Fort Brew functions the absolute best with the ability to get over 100% stagger and 20% damage reduction/health. The second is raw magic damage because stagger only 50% effective on magic damage.
The PvP trait, Guided Meditation, makes it an amazing CD. It forces all harmful effects onto you, which is pretty nifty. I wish some raid utility could be offered baseline
Am I missing something that makes it a useful skill?