But .. shadow priests are garbage and mages are completely broken someone said in trade chat ?
But .. shadow priests are garbage and mages are completely broken someone said in trade chat ?
Well there was 1 mage, unsure if it was fire.
But yeah. Mages aren't good enough to bring to a comp stack. Warlocks are though, surprise surprise.
I also love how when presented with evidence that fire's logs put it down below average people then pivot to "well the real problem is that it's overrepresented". It's overrepresented because nobody can fucking switch specs and because fire isn't as gear dependent as arcane and frost wasn't strong at launch. We knew arcane was going to outscale fire in NH even if NT spam was fixed, which would've given plenty of time to play until NH as fire then switch, but arcane got buffed and is now better than fire much earlier. Regardless, representation is not something that should be determining nerfs/buffs. Whatever class is the most played -- nerf it. Makes sense, right? Except no, that's how you make people quit. Let people play what they want. Nobody is forced to pick fire, and it's not even the best option which is why everyone is moving away from it especially if they don't have 2 BiS legendaries.
When Blizzard nerfed demo because it was overrepresented, it went from #1 by a huge margin to #2. Fire's below average. It's not something that needs a heavy handed nerf for any reason. It needed buffs if anything, and maybe a new talent that lets us deal with split targets.
Except it is. Number tweaks can't compensate, and the loss of high mastery states makes us worse at AoE in a way that can't be compensated for, as it changes our scaling dramatically.
It's a basic math problem.
Last edited by BiggestNoob; 2016-11-18 at 06:55 PM.
I'm holding out faith that they're going to fix this.
Mostly because I'm only artifact level 3 on my mage, and cannot realistically get enough AP for a spec switch to be viable. Also, I've got nearly 11k crit that I've got nothing else to do with.
I've been looking at the changes. Theme seems to be:
1. Require different rotation/spells to do solid aoe dps(currently the single target rotation is also the multi-target rotation)
2. Require us to change talents regularly to stay competitive
3. Nerf damage inside of burst, buff damage outside of burst
4. Nerf movement/qol/utility to bring it in line with other classes
Why this feels bad:
1. I feel locked into both this spec/class even though it is being significantly transformed
2. Mid expansion, mid patch, mid tier
3. Feel this spec has over-estimated dps by developers because of available legendaries and most mages don't have and over-representation
4. Feel that word of mouth from other classes along with hard data has been considered when making the changes
Sorry if that sounds like whining to the ill informed, they are legitimate concerns.
Stop the QQ, if you really love the spec/class, you will still play it. True burners will stay true and still be fire. It aint as bad as the MoP combustion changes where we had to endure the change in our burst almost every patch.
Could've just gone a strong spec like enhancement I guess....
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Remember back in Vanilla when fear was 30 something seconds and didn't break on damage? I 'member. Warlocks were fucked then too, amirite?
But yeah, the guy I replied to just seems to want to play a broken class and/or have other classes destroyed so he can feel better.
Warlocks had a minor issue early in the expansion, in that their rampup time due to 0 shards was horrendously long. That was fixed quite quickly. Their secondary concern was the same as spriests was, that their gear scaling is seemingly very strong. So as people have gotten more gear, warlocks have very steadily climbed and (for raids) are now actually a top tier class. Coincidentally, that same scaling issue is the very same one that fire has been struggling with every single expansion before legion. I know you're attached to your class and think that everyone has it better but I play both mage and warlock and my feeling is that right now, on live, warlocks are in a better place.
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Curious what those numbers actually represent since it says last 2 weeks. For progression the picture was somewhat different though. Fire was broken as fuuuck in BRF though, because of double combustion and bosses like tho'gar and hans/franz where you were basically using a quad damage buff.
Other than that, I know for a fact that arcane mages weren't doing 6x the damage of BM hunters during progression of Mythic Iron Reaver, but I didn't stick around for the last 6 something months of HFC to see what actually went down during that time.
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Problem with that is you get horrible over-saturation of fire mages, it happened back in vanilla when some 20% of the population played rogue, which was awesome while leveling until you hit group content and were persona non grata because everyone and their mom already had as many rogues as they could stomach in their groups.
Every mage plays fire it seems. Shadowpriests don't make up the entirety of the class though, because holy and disc are both also viable and have been for this entire expansion.
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I've played fire 3 expansions straight with a break to frost for a short while during HM progress and arcane for the first 3 mythic kills in HFC. Apart from that I've been fire from mop into legion. I picked fire because I enjoyed the playstyle and rather dislike the elemental and familiar that came tacked on with frost/arcane. It didn't make the decision harder that both frost and arcane were shit-tier for the start of the expansion, but if fire had frosts damage I would've still played fire.
The thing is, you intentionally invested in a poor spec, I didn't, mine got changed.
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Yeah it's almost like blizzard has a record of overnerfing things. Basically always, since forever.
Because blizz didn't murder outlaw and unholy.
The stupid thing is: they will make fire mages overpowered again in the coming weeks. They were never weak and they will never be. Perhaps for a few days, not after numbers tuning.
And i suppose mages will be the first to get overbuffed. Just look at the attention of blues, they're never gonna make their favourite class mediocre or even bad.
Imagine if they reverted all PTR changes.
Currently we are strong in dungeons (living bomb, ignite spreading) and weak on pure single target.
What I'd like to see is, for example:
- Pyroblast +15% dmg buff
- Ignite loses 15% dmg each time it spreads