Originally Posted by
Reavyn
Procs like a free pistol shot are not bad, as it still allows me to choose to use it or not. For example, I use it if I am <5 CP and at 5 or 6 I make the decision to delay it untill after a finisher it to prevent loss of CP. Trinket buff procs are similar. It is still up to the player to make the most of a proc.
RNG procs that cause instant damage, are purely based on luck and require zero player interaction are simply bad design. Hell, I even find RtB less annoying (though I still hate the RNGness of it), as it still requires me to properly react. Both proc'd AoE skills from both Outlaw and Assassination are like 'Well, that just happened.', requiring zero skill/interaction on the player's part and are quite frankly the single most boring implementation of damaging skills.