While i appreciate the time you put into writing your post, it is not as binary as you made it look with your analogy. If we went directly into it, you would have classes at 300k (which would be the average), and outliers at 200k or 400k. It is obvious that if the intended DPS for most classes was 300k, then you would need to nerf the top outliers while buffing the bottom ones.
What blizzard is doing is nerfing plenty of middle of the class specs into bottom outliers, while also leaving some of the top outliers untouched. I am not trying to strawman you with this, It is flawed from a design point of view from the beginning, and hence people's skepticism. As an answer to the OP, power creep is obviously the reason why the can't do so.
I can't imagine a dumber thread topic. It's obviously much easier to adjust one class downward than to adjust every other class in the game upward. To say nothing of rebalancing all the rest of the content that you'd have to do after pointlessly adjusting everything upward all the time.
I appreciate the response, and I understand the point of view. But mine was an answer to a very specific matter that is the title of the topic.
If this was said "why are they nerfing strong classes into irrelevancy instead of tuning underperforming one" that would have been a different discussion.
Though even in that case is difficult to say cause a lot of players on the forums tend to be a very hyperbolic and they overblown even the tiniest of nerfs. I'm aware that it seems the mage ones seems pretty big nerfs though I don't play the class so I would not know
Yeah, buffing 31 specs and then buffing ALL the npcs would be easier than nerfing one class, got you.
Because if one class is the problem, how would altering the remaining 11 and re-balancing the entire end-game instead make sense? If you'd just try to think for at least 20 seconds this entire thread could have been avoided.