Originally Posted by
Arkhes
Maybe we're just the odd ones out, but I feel like your above point is not mentioned enough. I am enjoying the positioning aspect of playing a hunter; maximising dps is not just perfecting a rotation but making sure you stand in the right spot to everything with sidewinders (or positioning so you don't hit everything). People complain that a marksman wouldn't hit everything in the room, but the ability is just a tool. I'm the marksman, and I'll control where and what it hits (unless it hits something higher up in the sky, then screw that). Fix that topwinders and I'm fine.
My main concern going forward is not just numbers, but retaining this control in playstyle. So I'd very much prefer retaining sidewinders in it's current form. Like some others have mentioned, make it baseline for MM. When I heard all the interviews about 7.1.5, this was actually what I was hoping for, that Sidewinders and Patient Sniper become baseline. Then we would finally be allowed to use other interesting talents like Trickshot. To improve ST just replace the PS talent with something like "Aimed Shot crits increase the Vulnerability debuff by 1s." I would also very much like to see something like: Calm Aim (passive) - Aimed Shot is castable while moving, but if you move it does X% less damage (or the reverse, where not moving increases damage). These are all simple but (in my opinion) elegant changes that will not upend the spec but improve its capabilities and flexibility.