"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I think if they had made a heroic version of these dungeons to begin with, and then allowed all dungeon quests to be finished in heroics, then almost none of these discussions would have ever happened.
For the most part, I don't think it is the access to mythic dungeon gear that most people complaining actually care about (although there are some). I think it is more about being denied doing the content and access to the questing and profession stuff.
Last edited by Wingspan; 2016-11-20 at 03:02 PM.
Their design is generally flawed. They could've just called the heroics "normal" and mythic "heroic". I outgeared heroic dungeons really fast, but even faster the normal ones(i was already like 800 at lvl110; just make 109-110 open world items reward better gear). We don't need 4 difficulty-modes for dungeons
because i dont enjoy spending an hour searching for a group.
Mainly due to me not wanting to have to sift through a million "looking for big dick dps!!!!" half finished groups to find a single group. The amount of normal mythics in group finder is small now anyways as most people move on to mythic plus. They aren't hard (easier than some heroics in the past) and should have never been removed from the queue system.
I think the biggest argument for non-queueable content was that dungeon finder made dungeons more accessible to toxic and bad players. That being said, I did A LOT of mythics and mythic+ with my tank-friend and we've encountered so many shitty players that I think that this is not true.
Furthermore, I think the current system with mythics is even worse. On the one side it doesn't make the community any better and on the other groupleaders tend to abuse their power and try to get carried, thus they make riddiculous requirements (over the top ilvl and multi clear xp). Also they try to communicate as least as possible (like with group finder).
I had the luck that I got that tank with me, so we were able to make our own groups quite fast. We even make our own raids. We tried to join some raids (less strssful for me), but even we as a decent group get declined quite often (we didn't have curve in the 3rd week after en release, but organised 3x EN normal clear runs).
That being said, I absolutely understand the point of LFR and LFD. It's a fair method to enter group content.
Last edited by RobertMugabe; 2016-11-20 at 03:15 PM.
"He's going all out!"
On topic: Why wouldn't people want them to be?
Mythic dungeons were never part of the queue system to begin with, even in WoD.
It doesn't matter to me much, even if mythic dungeons were added to a queue I would still form my own groups to avoid having to carry people. Last time I did a random heroic there was an ~855 outlaw rogue doing less than 150k on AoE and even less on bosses, and thats with the LFD buff. Do not want when I'm trying to clear X mythic for the 100th time.
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I would avoid it if it became a thing because in nearly every LFG random I do there's people that need carrying. I don't like groups where I'm forced to make up for someone's incompetence.
That being said, since I wouldn't use it, I don't care if it happens. The only downside is there might be a lack of people signing up for them in the group finder, but I'm a tank, and all the dps crying for free runs are a dime a dozen, so it will still be easy to form my own groups.
because many people are a bunch of lazy, whiny egomaniacs.
Considering that in the first patch i was soloing them as a fire mage I respectfully disagree.
Mythic is for premades. Heroics are for auto groups. Stop trying to lower the bar again like in cata and just accept that the current system works.
Even dungeons like halls of reflections turned into painful runs and the average player was more skilled back then.
Just find a group. It isn't hard join a decent guild worth its salt or make your own group.
Removed was the wrong word, they shouldn't have been kept out of the queue. Heroics are excuse my language a fucking joke, and normal may as well been made a solo scenario. normal mythic (what im saying should be queued.) takes little if no coordination outside of basic ability to stay of stuff. I've ran into plenty of tanks who think they can handle the whole dungeon in one pull only to be destroyed a second later, or my favorite pull a group of 5 healers, and then bitch about us not interrupting. Honestly seems like group finder did less to stop toxic bad player and more to empower them to feel like they matter since they "put the team together".
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Mythics aren't hard though, nothing pre-made about them they are literally just the old heroics with a new name. Also Halls of reflection wasn't hard it was just had a shitty design.
Last edited by Scottyjscizzle; 2016-11-20 at 03:36 PM.
You overestimate just how awful the average player is. Yes you can carry one or two but a bad tank or a average tank with a poor healer is a nightmare. We have tried this over and over again. Halls of reflection, zg and za. This content is beyond the average player unless you sit in a group for hours trying to kick protected players till you cycle into a group that can kill it.
You have heroics. That is the content designed for auto groups either make your own groups or settle with it.
I don't need heroics, I've done the mythics and they are mind numbing boring even with shit players. I don't really care what they do, but to act like mythics are these magical bastions of skill either says your one of the shitty players or exaggerating the problem.
Last edited by Scottyjscizzle; 2016-11-20 at 03:46 PM.
People need to learn to adapt. I like the new system where its like tbc. Its the same with flying. I had to adapt to that too and now Im used to it