That's not a problem with the system then, that's a problem with the items being properly balanced. Many specs are currently underwhelming too, but you wouldn't hear anyone saying they should just be deleted from the game. Balance the items. Make them all desirable. Problem solved. Everyone wins.
Well, not really different than bc "it was the best extension ever" drop from illidan or sunwell. The only thing frustrating is about some are totally stupidly low in utility/effect but it will be adressed in 7.1.5.
If they made each worth while to use and a super hard pick of what are bis that would be way better. No one would be upset at all if that was the case, they could get two and be happy, not farm forever and get that shit that is pointless. I have no clue why they made shit ones, seems like a real stupid idea to make what is suppose to be a powerful item completely useless...
Sephuz isn't being fixed in the slightest outside M+.
The Neck is being made incredible for tanks, and a decent utility legendary.
Doesn't matter if your problem is DPS / desire is to have more DPS.
There are also plenty of class specific utter shit ones, they've not touched.
Precisely. I have no problem with the current system, however I would make one tweak -- Have the more PvE-centric items drop only from PvE content, and the PvP-centric ones drop from PvP content. That would solve 80% of the crying from PvPers and Raiders right there. The other 20%? Who cares. That 20% cries about any and everything that doesn't go their way.
Fuck the whiners. It's unbelievable how people who don't get anything at all, and always look at everything in the wrong way, can take themselves so seriously.
Just. play. the. game. You'll get a legendary. If you play. And I don't mean spend time in Dalaran. I mean go out and do things in game.
Wolfie Pandaren Shaman - Pet Collection - Mount Collection
Pinfire Dwarf Hunter - SaintJoan Draenei Paladin - Sadiefalk Human Rogue - Hamartanein Dwarf Warlock
Lotusdream Pandaren Monk - Aponyia Tauren Shaman
Isn't it enough that I'm forced to rely on other people to play the game successfully? Now we're all relying on random generated numbers..
I can't even decide which is worse.
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I can play just fine from Dalaran if I feel like it. Why should I be forced to go outside? Geez
What I take from it is pure bias.
Vanilla was the same RNG bullshit - it was just at 1/10 of the pace.
In Vanilla, any noob could get world Epics from killing a random mob in the world - it had ZERO to do with dedication or skill.
In Vanilla, raiding was only partially about skill - what really mattered was logistics, knowing the encounter, and gearing up.
In Vanilla, gearing up was about patience and luck, due to random mechanics and random loot that could cause guilds to go without progressing in gear for a while because those already geared were the ones gear kept dropping for.
Eventually Blizzard introduced Tier Tokens to solve that RNG shitfest.
Raiding today requires a LOT more skill, but the exponential growth in gear makes it impossible for Blizzard to prevent players from overgearing the encounter DURING PROGRESS.
What IS wrong nowadays is categorizing gear in a completely bullshit fashion.
1 - Why do we have a million designations - LFR, Heroic, Mythic, Warforged, Titanforged, Mythic X Titanforged...
2 - Gear colors are called Common, Uncommon, Rare, Epic, Legendary and Artifact for a reason.
In Vanilla it accurately represented how hard or unlikely it is to acquire.
Nowadays Epics drop as easily as Greens did in Vanilla.
Gear from anything below Mythic Dungeons or Normal Raids should never be higher than Blue by default.
Legendary items should focus more on skill and dedication, and less on pure luck.
Last edited by Nurvus; 2016-11-20 at 05:02 PM.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
Thanks for creating a new legendary thread to house your ever-so-important opinion on the topic rather than using one of the hundred or so existing threads, special snowflake!
I don't know anybody ingame that likes the system
You break down your own point without realizing.
You talk about vanilla like it was random, but it wasn't, at all. Loot was set in stone, so were the stats. There was no silly things like warforged/titanforged, socketed or other nonsense.
The closest we had to the current legendary system was the random epics which were good for leveling but there they ended and nowdays are basically just transmog items.
The game became a million times more random with all kind of nonsense and the legendaries are the pinacle of this stupidity.
If they were just cosmetics it would have been fine, but legendaries can majorly impact both the way you play and your actual numbers. They aren't just "cool stuff".
Last edited by mmoce36ef59794; 2016-11-20 at 05:10 PM.
Slathering more and more RNG layers onto an already very RNG game is not good for it. You might get a thrill out of it, but it is not good for the game. Something you clearly do not concern yourself with.