Originally Posted by
Mokuna
I started playing havoc dh a few days ago and have to say this change is just saddenning.
Having the best option when played at max potential being the hardest to master and the one with the most minmax potential is good design, you can leave a viable option like nemesis for people who just want to lick their screen and do decent.
Catering to bad players by making the hard/interesting talent worse than the nobrain talent is just bad design, you're dumbing down the spec to the extreme in some scenarios, and reducing the impact of a player on the situations were momentum is still ahead.
Momentum is literally what makes the spec remotely interesting, without that it's just a tasteless auto attack and use your charges/fury spec
Windwalkers got the same treatment from wod to 7.0, removing chi torpedo, removing brew charges, removing clone management, that's just destroying the soul of the spec to make it a generic melee with *insert class fantasy* spell names
At some point designers need to step up and tell people "that's how the class plays, if you don't like it then don't play it" instead of completly destroying everything that makes a spec interesting so everyone and their mother clicking and keyboard turning can play it, that's not a good direction to aim the game at
tdlr: make the hardest talents the best option, make viable alternatives for people who don't want to make efforts, don't make it so the brainless option becomes the best, and the game can only get better from there