No, I did the thing why not get the reward?
The fact that you don't have time to spam run it doesn't mean others should suffer.
No, I did the thing why not get the reward?
The fact that you don't have time to spam run it doesn't mean others should suffer.
I think so. I'd like to see lots of legion content have diminishing returns, actually.
We finally have all this content to do, but I don't actually want to be able to spend 60 hours a week increasing the power of my character. Because when I don't, I am letting my raid down.
I am really liking the artifact weapons, but sort of hating artifact power. Would a weekly cap have been so wrong?
I made the exact same post 2 weeks ago.
I feel like it needs to be done. Both for the mental health of the players involved into MOS constant farming and to make other dungeons viable again. I don't think anyone wants to run Hov anymore, while its a nice dungeon, its by far the worst M+ you can run that and arcway. Hense when you get a key for them you are doomed to take long time to create a group and of course you'll pick people from the lower tier of skill.
Why does every suggestion to fix a problem have to be a negative?
I'd like to not only see AP increases for longer dungeons, but also a weekly bonus for the first of each dungeon you run on mythic+ to further incentive doing different dungeons.
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This is from the post way back when they introduced uncapped Valor in WoD in 6.2.3
"Virtually everyone draws a line somehow and compromises in most of these areas, making a judgment about the point at which further expense (whether of gold, or time, or effort) is no longer worth the benefit. This system presents another one of those choices. The need to "save players from themselves" is a familiar refrain - but past experience has shown that people are better at managing their schedules and gameplay choices than many of the comments in this thread would suggest."
So unless that mindset of Blizz changes I doubt they would agree.
The only change Mythic plus needs is for the AP to scale with the dungeon timer. Dungeons with longer times to complete should offer more AP. Maw of Souls should not give as much AP as Halls of Valor.
This is coming from someone approaching 35 traits in 2 specs as well.
The major change needed is that you shouldn't get rewarded so much for faceroll keys.
I wouldn't mind spamming m+ if higher keys were rewarded properly, but the most efficient way of farming AP/legendaries/gear should NOT be +3s on low-medium keys. With current gear anything below +10 is just straight up mindnumbing.
Last edited by mmocf2aa074f10; 2016-11-21 at 11:35 PM.
How is going as fast as possible mind numbing?
No restrictions. One good thing about legion is that people who spend more time finally get some kind of a reward.
agreed HoV etc should receive buffs, don't nerf maw/nl etc that just puts people off doing mythic+ instead encourage people to do all keys, maybe that even means looking into balancing something like a tyrannical xavius & advisor melandrus which both have soft enrages on higher difficulties that lead to unhealable damage or 1 shots.
there shouldnt be 1 shots in 5 man Content if you didnt do something wrong other than not having a CD anymore .. thats simply stupid
This is a terrible idea. I like that I can run mythic dungeons as much as I want and have a chance to get upgrades and gain AP. This would put unnecessary restrictions on players which isn't fun.
If blizzard wants us to run the other dungeons more they could implement random keystones on top of your specified one.
Each week players receive a 2nd mythic keystone that is a random keystone (affix and dungeon are random, difficulty level is specific). There is a font of power located in the chamber of the guardian in dalaran. Players form a group and then put in their keystone and get teleported to a random dungeon. The affixes they get for that dungeon are random as well out of the 8 different preset combinations. If players complete the dungeon in time the keystone upgrades, if not it becomes depleted. As a reward for the extra challenges, random mythic dungeons award 50% more AP and 1 extra piece of loot.
I'm sure quite a few people would start running these instead - especially for 2-6 keys.
No, but there should be a comparably quick and repeatable way of gaining AP outside of them. If I wanna spend my non-raid time doing pet battles, gathering, solo WQs, etc, I shouldn't really be at a disadvantage if I don't wanna run the same dungeons we've run from August repeatedly..