Originally Posted by
Vineri
Interesting. So a game that was in rapid growth previously is now inferior to a game in decline?
Subscriber levels are indeed important, in this case.
While subscription numbers only reveal world-wide popularity, they don't tell the whole story. The Cash-shop, for instance makes up for much of the lost subscription revenue, as existing players pay more, for less. Legions sold 3.3M units, while WotLK had 12M active players. Lets look at that amazing aspect.
It would seem something caused the decline, aye? Probably cross-realm shenanigans, auto-LFD, and a linear boring, lifeless lore trend that began with Cataclysm. Along with purples everywhere to appease the entitled.
Subscriber details might not be directly important to yourself (or me nowadays), but they do help explain popularity. Myself I think added-value cash-shop micro-transactions is where Blizzard makes a large chunk of their money. But this is now, not then.
Back then subscription numbers were much more important than you acknowledge, which is why they reported them.