Originally Posted by
Regalbeast
**Edited - see bottom**
Now before you freak out and tell me I'm stupid, hear me out....
As a former hardcore player (not hardcore progression, but hardcore like 6-7 hours per day) that can only play .5-1 hour a day, M+ is killing the ability for me to progress in terms of gear and AP when compared to other players. M+ is fine in and of itself, it is a fun way to keep dungeons relevant throughout the expansion and gives players something to do. We should not feel forced to run M+ to stay ahead of the curve or even slightly near the curve, that is bad game design.
However, there needs to be a cap on how many times you an run a M+ in a day or in a week OR the rewards need to scale down after you run a certain amount per day. For the majority of players, we don't have time to run M+ all day or even for 4-5 hours in a row. The players that do run these all day have a very, very significant advantage when it comes to AP and gear.
Blizzard has stated that they don't want the game to be just about time sink. Well, Legion is a giant time sink of an expansion, more than I've ever experienced myself (played for 12 years).
If Blizzard wants to stay true to their design philosophies and intent, then they need to put some limits on M+ grinding.
EDIT:
Honestly you guys, instead of flaming and insulting me, how about you come up with something coherent and intelligent in response? Instead of "hur dur time played you suck" maybe you should present an alternative viewpoint? Or is that expecting too much?
Tell me what you have against capping M+ runs at let's say 14 a week, that's 2 per day.