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That's exactly what a softcap would be. You can still get a leg drop, it's just less likely. A hardcap would mean that they just stop dropping at all.
OT: I only see the softcap whining now some high end guild complained about it after getting banned for an exploit so... It's likely meaningless for 99.99% of players anyway, if it's even a thing. So I wouldn't just go delete any legendaries, getting 1 Sephuz is dissapointing, imagine getting 2.
No, but blindly believeing whatever "blues" say is reddit.
They've been claiming all sorts of shit since the start of this expansion, most of it revolving around legendaries.
Not long ago, there was a blue post about leggos having purely random chance to drop. A week later, there's another one, claiming there's a bad luck protection.
Needless to say, they've also boldly claimed there's no such bug that would make leggos more likely to drop for some people. Surprise surprise, there was.
And it doesn't even have to be a blue post, simple answers from GMs also tend to contradict each other.
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Hah. Assuming you speak truth, that only adds to my point - since a "blue" said they've fixed an issue where a character can obtain duplicate legendaries.
Well, i actually do agree with him on how all legendaries should be utility ones,
but everything else in that statement just sounds outright stupid.
He goes and lists one player, who after 1k+ M+'s and how all of them have done a lot of them, completely ignoring the fact that even if it was the data of a full guild that would hardly be any relevant sample size.
I'm pretty sure that even after 1k mythic+s you most probably won't be reaching 50% drop chance. And that there is in fact a chance that even at a 99% drop chance there is a (albeit very, very low) chance that you might never see one drop.
What do we know; perhaps they have a grinding-prevention mechanism somewhere in their code also, stopping the bad-luck protection from stacking any higher after a certain source of it was exhausted too much in a certain time-period.
They act all high and mighty, but the truth is; even if they are very goo at the game, they don't know anything about the code of the game.
Question; Are you familiar with how software-companies operate regarding bug-reports?
The quote makes me think not.
Last edited by mmocda667d9fcc; 2016-11-24 at 12:24 PM.
Try to find any player in the world that has more than 4 legendaries. If it's purely down to luck, then there should be a few statistical outliers that are super lucky. I have yet to see any player above 4, yet I know many who got their 4th multiple weeks ago.
I'm not stating whether there's a cap or not, but I have not seen evidence of someone with more than 4, even after looking extensively for it. Some friends got 3 legendaries within the first few weeks of release, thanks to the infamous bug, but they too are stuck with 4 now.
What does that have to do with blizz spewing crap left and right?
Please, do elaborate.
About the duplicate legendary issue:
http://blue.mmo-champion.com/topic/7...s-september-6/
Specifically this bit:
Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once.
With that said, just cause they ("blues") say it doesn't mean it's true.
Would be awesome if anyone claiming there is no soft cap would back it up by pointing to a player who received their fifth legendary AFTER the bad luck protection fix. "A blue post said it" isn't a proof, as has been proved time and time again.
A whole lot actually. A bug is not considered a bug right until it can be replicated and confirmed.
Especially when it comes to things like small samples of events with very small chance to happen it is very hard to warrant complaints and reports like that with additional research. --- and yes, in real world, where you have limited capabilities such tests need to be warranted before they are agreed on;
They can't just start a test based on every whim of every player; who like in this care can be emotionally influenced.
There is one factor that seems to change between all these issues you are linking: time.About the duplicate legendary issue:
http://blue.mmo-champion.com/topic/7...s-september-6/
Specifically this bit:
Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once.
With that said, just cause they ("blues") say it doesn't mean it's true.
Besides: bugs have a tendency to appear out of nowhere, when you least expect it and something seemingly unrelated was actually just worked on; who's to say that isn't the case here?
If that's the game you want to play;
me and half my guild is stuck at 2 legendaries... the softcap must obviously be at 2!
And what does it have to do with the soft-cap? you clearly misunderstood what he meant.
He meant that if you create 12 warriors, and level them up, they will all reach the point where they recieve a legendary, some of them will get sephuz, and some of them a BIS legendary, so delete the ones with useless legendaries, and stick with the ones who have BIS.
You can repeat this process with the remaining warriors until second legendary, etc, until you have a winner, and that is the warrior you end playing with.
Nothing to do with the soft cap.
His reasons for that has everything to do with the soft-cap, even if you disagree.
Currently, such softcap leads to some totally idiotic things, raiders (including mine) are forced to do. Got 4 legendaries on your class and they're all terrible? Got 4 legendaries for "Fire" spec and now it's useless, so you need Arcane ones? Missing one that is crucial for your gameplay?
The answer to ALL of those questions is simple - go on and create new character, level it to 110 and good luck this time. That's the ONLY choice right now for you, otherwise good luck with your useless ones.
Cmon lets view its by bussiness model here. My class has access to 13 legendaries (druid have more?). If we assume that the expansion will last aproxx 18 months and if we assume that everyone must have all legendaries in game by the end of this expansion, that leaves us aproxx with getting one legendary every month and half. Yea i know napkin math but u know what i mean.
Now looking at the crushing majority of ppl that have above 3 legendaries are stuck at 4 and there are like 0.00? % of ppl having 5 plus, we can easily assume that blizz turned off the chance to the point of having 0,000000001% chance to get another. Yes someone will get it even with those chances but........
At least if i was a company that wanted to keep its content relevant and ppl playing till getting the new one etc, thats what i would do.
This was the message he received:
So yea, he got another random leg"Greetings Traveler!!!
My name is __ and I was summoned by powerful forces today to help you in any way that my own power allows me xD
I also want to apologise for the delay with this response as you can imagine its been crazy here what with all those mini illidans running about and the massive number of returning players coming to join the fight againt the biggest threat Azeroth has ever seen...The Burning Legion.
I see you have recieved the same Legendary twice. This was hotfixed before but somehow managed to find a way back. Thankfully, I have been given the green light to go ahead and replace this for you. Please note that this is still randomly pulled from the possible loot table for mages and you are now the owner of Belo'vir's Final Stand. Shield after blinking, pretty awesome
I do hope this clears everything up for you and should you have any further questions then please don't hesitate to contact us again. Be it by Ticket or Hippogryph or simply screaming really really loud. Just let us know. :smiley:
Happy Demon Hunting,
GM ___"
The only thing all this tells us os that Blizzard still has t found a good solution to legendaries in wow. The problem started in mists when they triwere d a new approach to the legendary. Same with WoD. They then tried som thing new here in Legion and that might just be the worst iteration yet.
I do agree that a lot of the controversy would be taken away if they remade them into only being supprtish like passives. It's shit to balance around the dps ones. It sucks when you get the bad dps ones. It sucks when you don't get a legendary aswell. The only time it doesn't suck is if/when you get that one specific legendary you want.
All this fucking controversy could easily have been avoided/still can by making them support items.
That being said I prefer the pre pandaria version where a few lucky sods with the right class and spec got an extremely powerful item fitting that expansions lore