Wasn't there a post about how the top 5 man mythic+ group in the world each got 4 legendaries over a month ago, and did like another 600-800 mythic + runs without any of the 4 getting a legendary?
Wasn't there a post about how the top 5 man mythic+ group in the world each got 4 legendaries over a month ago, and did like another 600-800 mythic + runs without any of the 4 getting a legendary?
Ok there isnt a soft cap? How can you explain this: At the start of the expansion in first 2 weeks, two ppl in our guild including me got 3 legendaries, and after that didnt see one for A WHILE, I got my fourth 2 days ago, and its really big big coincidence I didnt get anything before 80% of our guild got 3 legendaries aswel. Or simply explain to me how do all people on avarage got 3 legendaries (even tho some got 3 in first week, others got one every two weeks). THERE IS A SYSTEM THAT EQUALIZES LEGENDARIES, OPEN YOUR EYES AND STOP BELIVING EVERYTHING BLIZZARD SAYS
The post on the front of the WoW subreddit at the moment about the mythical legendary softcap is the embodiment of entitlement. It's actually kind of cute. At the end of the day, even though I don't trust Blizzard entirely, I'll take their word on the matter over that of people I have zero respect for or zero reason to believe on forums.
I wish I would be smart enough to trust the mighty blue authority which has been wrong several times regarding drop issues.
Hardcore raiders who spent their whole day playing the game are known to completely talk out of their ass regarding Blizzard's game mechanics oversights and bugs.
This is something i do totally agree with you, we should know for sure what systems are or are not in place, unless they are so bad, thay they are obligued to remain silent about them.
Anyway, i think legendaries system is gonna hit them hard, because at the moment everything about them it is confusing to say the least.
Or there could be a softcap at 4 legendaries (like a lot of evidence suggests) and Blizzard could very well be aware of this and avoid informing the public and rather fix it without giving a statement. Seems to me that this would be a very strange bug tho, and why anyone would want to lower the droprate after 4 makes no sense to me.
Sephuz turns out to be BiS for some specs in a month(in 7.1.5).
But that wasnt my point.
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This is NOT game bashing(i love the game). But whenever I see blind stupidity, it triggers me. Im sorry.
OBVIOUSLY(and for the good) - there is a cap. It's not because of some guild is saying so.
This is buisness. If they gave you all the legendaries ingame, you will be covered 70% and never have to replace those slots(you don't want to come back again and whine about you don't have anything left to do). In 7.1.5(with new legendaries), some specs can be covered 100% with only legendaries(which is hoooooorible - why would you do any PvE then?).
Luck proctection: No. It's basic math. The more you play, the higher chance. It's like you can play 1 lottery ticket and win or play 1000 and maybe win. Looking from a buisness perspective, it makes no sense to implement something that helps you get easier gear. It's not a lie, but I don't believe something is "stacking up"as a mechanic to assist you(or it "does" - its just called math).
Thou, I believe(seen from the reports ive seen):
If you create a new alt, just like AK is shorter now, the chances for you to get legendary is higher(maybe even better/more gear in general). That also makes sense from a buisness point of view.
Last edited by mmocd6fe3ee806; 2016-11-24 at 02:46 PM.
So you still have something exciting to get a year into this expansion. 5 legendaries after 2-3 months. It could also be something to protect it from a possible exploit. Like kill mob x gives you for 20% a legendary, people farm this mob whole day end up having 10 legendaries. Or like the start of the expansion that legendary bad luck protection was giving people tons of legendaries.
This whole soft cap mess reeks of entitlement. The exploiters claim they ran over 1k M+ and haven't gotten rewarded for it. There was never a guarantee of doing X amount of times would result in being automatically rewarded a Legendary item and it would just come down to poop socking as much as possible if it were. Because of this is the sole reason they are claiming there is a "soft cap".
Clearly case closed. We have all the evidence we need boyz -eye roll-In fact, even the guy (or guys) who made 1340 M+ dungeons on his character still has 4 legendaries, which is more than enough of a proof. Currently, such softcap leads to some totally idiotic things, raiders (including mine) are forced to do.
They are grasping at anything to shift the blame off of their behavior instead of accepting their own faults. If Blizzard didnt do this, we wouldn't be forced to do this? Childs logic.
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The more you play the more you can actually deserve to be entitled. Cmon do you think hardcore raiders should be grateful for getting "their" loot? It's pure numerics to those guys, and loot funneling. Imagine a Method player not getting any loot at all that is bis ever. But hey, look, he actually got one item he needs, and should be grateful for that item, not the other pieces he didn't get. Doesn't work that way.
The fact that you seem to be unable to differentiate between two different things (a) them admitting to have exploited b) the legendary issue) yet you call other people on using "childs logic" is amusing.
How I see Exorsus statement: They admit exploiting and that it was wrong (I agree). They criticize Blizz for not definig the line between "clever use of game mechanics" and "exploit" well enough (I agree). They bring up a completly unrelated issue with the game: the legendary soft cap.
So how exactly are they "not accepting their own faults"? And more importantly how does this have anything to do with the legendary issue that is actually relevant to this thread?