I still don't have one, took a break recently though.
I still don't have one, took a break recently though.
I made this account just to laugh at how you're arguing against everyone and everything when you're obviously wrong.
Remember how stats used to work?
Soft cap for haste:
1000 haste had a ratio of 1 haste for 1 point.
1001 haste had a ratio of 1 haste for 1 point for the first 1000 points, then had a .5 for the 1001th point.
1500 haste was the equivalent of 1250 points.
^ Soft cap was 1000 point.
Softcap of legendaries :
Past 4 legendaries, the chance of you getting a legendary was severely lower than before.
Therefor ; It is a softcap - It was possible to get more legendaries, but with a severely limited chance of it happening prior to the 4th legendary.
I'm also laughing at your previous quote of "I have a brain so I can think for myself" when told "the blue himself called it a softcap".
My guild's making fun of you too, now.
This is how you think : "I've got a brain so everyone who disagrees with me and proves me wrong are just wrong, I'm right even when proven wrong."
Last edited by Mavael; 2016-11-24 at 08:03 PM.
All I can say is huehuehuehue. At least this whole ordeal made identifying retards quite easy
You're being deliberately obtuse. First off, the legendary system isn't "true" RNG-- it has bad luck protection built in, which manipulates chances in order to keep you from falling too far onto the bad side of the bell curve. You aren't just rolling a die over and over, which each roll having an equal chance-- each time that you don't roll what you want, they're handing you a new die that's even more weighted towards getting a legendary.
Up until you hit the softcap, that is. Then they stop. Yes, randomness still plays a role, but there is a softcap. Just because you don't understand what the term means doesn't mean it doesn't apply.
So this only really effects the superhardcore farmers that already have 4. Not sure why everyone is freaking out.
Hi Sephurik
There was no cap but once you hit 4 Legendary items you wouldn't get the stacking bad luck protection- meaning you're sitting with the absolute lowest chance for a Legendary until Blizzard lifted it.
For me it doesn't matter that much, I'm stuck at two and haven't seen one for soon 6 weeks. However for those most dedicated that have done over 1000 mythic + dungeons in search of their next (maybe best) Legendary it's a massive fucking mistake. Also what if you were playing Outlaw Rogue and got 3 Legendary items then after nerfs and so on you're now playing Assassination and you want 2 Assassination Legendary items? You couldn't.
Most specs have 2-3 Legendary items for a particular spec, the softcap ment you couldn't play the different specs properly.
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just remember how many people complain about legendary grinding in legion and then figure out how many of these want class servers which is an even worse grind for everything
It's not good or bad luck with legendaries dropping that bothers me, it's that there's a huge difference between legendaries that improve your dps/hps/survivability and those that don't. Getting a Sephuz's Secret as a healer is just blah. All it does is make me oom faster when it procs.
The soft cap thing seems pretty meaningless for about 99.98% of players so there shouldn't be that many people complaining about this
The problem is that they didn't just withold the information, they released information that seemingly implied that there was no softcap. If you say "there's bad luck protection, and here's how it works", but you specifically avoid mentioning the softcap, then you're misleading the players, intentionally or not.
I've seen 3 legs since release, 2 on my main (both BIS) and 1 on an alt. Everytime they've dropped they were a nice surprise. I retained one in Eye off worm boss, one from a cache reward, and one of a world boss. I don't do raids, I do however spam the M+ system. I wouldn't say they were ever mandatory, players only make things mandatory today because the players set the bar for what's mandatory.
Strangely, the greatest belly achers about the system are the raiders because the guilds hold not having legendaries on the responsibility of the players and seem to blame their own progression to a lack of having them in certain roles. I can agree with THIS system, because how many guilds you see out there have those people who only log in to raid, do a handful of WQs, and then log. It's going to require time clocked in the max level content to beat the odds. If you consider 10 bosses a week grinding them out, then you were doing it wrong all along, and your odds of getting them are rightly reduced. Hanging out in Dal is not content. Completing only AP WQs is not completing content.
What I've found worked for me in this whole mess is simple. Don't expect them to drop, and consider any one that drops for you just a nice surprise. A watched pot never boils. I know, wrong audience.
thats why Ion is an idiot and whole legendary system sucks hardly
"Soft Cap" is the wrong terminology for this either way.
The system did not stop anyone from getting more than 4 Legendaries, it simply did not give you the "Bad Luck" protection any longer. The drop rate was simply the "base" drop rate of 0.001% or whatever it is set to.
I don't play enough so I doubt I will ever get a single legendary unless they change it to a guaranteed drop from a specific kill at some point. It should have been a token system, but clearly none of us "arm-chair" devs know what is best for the game, I guess they need to keep people playing somehow.
This game look like diablo 3 vanilla: THE SHIT
Look like u don't know nothing about WOW and the best in slot.
I drop 4 Shit legendary, a different player drop 2 bis , how i can be fuking competitive?
If u nerf a class specialization and i need to reroll a different and the legendary soft cap is 4 how i can.
Aren't for you 4 shit legendary a bad luck FFS???? Stop troll the players and focuss on this game
Functionally there's no difference between "Increased chance for 4 and no increased chance after" and "reduced chance after 4."