WHAT IS BLP?
They are litterally TELLING you. The more content you do, the more "BLP" ramps up. What is that ramps up? The rolls you do during every activity. More rolls, higher chances.
That are not telling you are lie. They just call this concept of fundamental mathmatics "BLP".
Of course it makes sense from a buisness perspective. The never ending farm for legendaries(and it's fair - thats just how it is).
...
Wow guys.
The few people I know who still play regularly and raid pretty hard have said their raid teams have all fell apart due to the legendaries. People have become frustrated and quit because a better player with bad luck cant do the dps needed then a sub par player with great luck. It is demotivating and just causes people to give up trying. The RNG is the single issue burning out people who would generally still be having a great time.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
AP is not big deal. No one should be worried about AP atm. Depending on specc / class 26 traits is more than enough to do everything. I've 35 on balance and 26 on resto.
Did i care about that 35th trait on balance or wanted to farm it? Not really it just got those AP's when i was trying to get my 2 missing dps legendaries. Im doing mythic+ only for getting legendaries and i can farm AP once i've level 23-24 AK. Atm farmin AP is not worth of time. Yeah sure i got quite lot of AP when trying to get legendaries but thats not big deal at all. In 1 month i can get same AP from 1 dungeon than i get now from 20 dungeons
BLP is MATH.
Every legendary got like 0,5% drop chance(pretty much like the LK mount).
The more you kill LK, the closer you get over the time. You can either get it today or like in 5 years.
Do you really think, they go like "We need to help our playerbase, so we invent something that scales up and helps you"? Really? Even the recent post sounds so artifical about the BLP.
That is like pooping yourself seen from a buisness perspective if you create a mechanic like that(but they don't lie either, I just call it math).
Oh my naive, stupid community.
Last edited by mmocd6fe3ee806; 2016-11-25 at 01:37 PM.
Wrong.
If you run LK 10 times per week, you have higher chance for seeing it.
That is like if you do everything EN related, plus daily chest, plus a bunch of Mythic+(per day/weekly basis).
If you don't agree with that, you should argue with one of the blizz staff posters. That is what they are telling you(like literally).
yeah well that's blabla you neither can know at what level i play nor if i want to need to "look good" in dalaran. You cant see legendarys on your char right? again idc how many legendaries i got, i got a decent semi casual raid grp and we downed odyn hc 2 times. i am totally fine with that, the amount of oranges on my char is more than irrelevant for me.
With BLP the chance increases for every time you didnt received a legendary of a possible legendary source. With 4 legendaries this BLP went off, means you were still able to get legendaries, but the chance doesnt increase anymore every time you didnt get one. Now the BLP is active all the time.
Last edited by mmoca163a27034; 2016-11-25 at 01:43 PM.
Guys if you are arguing with Strifeload seriously, then dont bother. He always make those kind if posts that he knows people will try defend because they are true, but still stubbornly mud the whole thing over.
That why Chris Metzen left Blizzard, he saw that Wow is out of control, its going down, unbalanced classes, trash loot system, to drastic class changes etc
That i what makes the game as it currently stands so demotivating and unrewarding to play. I could put in massive hours, study every fight and do everything perfect. But because of the shit RNG system i get no upgrades or reward that is worth a damn while someone who barely plays logs in once every few days and gets 2 BIS legendaries and can be 50% better with out even trying hard. And Blizz thinks this is fun and exciting? The loot system was already shit this exp with the RNG on stats making higher level gear useless if it did not have better secondary stats. Then to throw the Legendaries in the mix was just a big Fuck you to the players.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
Yeah, we can agree on that.
What I mean is looting the daily cache is equivalent for killing LK. You still have 0,5% but doing it over and over, will increase the probabilty of you getting the legendary(you still have 0.5% everytime).
That is not BLP. That is math since mankind. They just market that as BLP(which I doubt the exsistence).
There is no such thing as "normal circumstances": there was a set of rules governing drop chances of the first 4 legendaries and a different set of rules from 4th onwards. The second set of rules is in no way more or less "normal" than the first, it's simply how they designed drop chances to behave according to how many legendaries you got already. You got an easier time getting the first 4 legendaries compared to the 5th and onwards. This is by definition a softcap: you have a better return of your effort invested in getting the first 4 legendaries compared to what you get after.
The reason it's called a softcap is because it's usually a point someone might decide it's not worth to further invest given the lower return and was definitely the case with legendary drops without bad luck protection after the 4th legendary.
RNG being involved doesn't change the issue: before 4th legendary you had a set of rules making getting them easier, after 4th legendary you had another set of rules making it more difficult. That's a softcap.
I think your right. I was one of those who said oh people move on from a job all the time. But the amount of big names leaving WOW the last few years has me thinking that something going on behind the scenes is driving away the people who had passion for the game. Now you can tell the devs have no passion for the game any more and are just throwing shit up against the wall to see what sticks. They have contempt for their customers and have no fucks to give if this game makes money or not.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
G f*cking G Blizzard:
- Same skill level
- same ilvl
- almost same stats
2 BIS legendaries VS 2 healing neck and ring or other (deathgate for locks) craps -> 15-30% dps difference.
WHERE IS THE BALANCE? These developers have no idea about their own game. What a shame...
And do you know those people who have 3,4 or more legs? They can even optimize their legendary usage for bosses... WTF?