Originally Posted by
Killface1
Momentum isn't hard. I'm not the number one demon hunter in the world, but I have more parses inside of the top 90-95% then outside of it, and to reiterate, momentum is quite easy. Its an extremely easy priority system; setup fury for burst window, and then spend it in burst window. Keep must use abilities on cooldown.
Nemesis is also quite easy. If you think this game is hard, but want something more difficult, I recommend pacman, pong, tetris, candycrush, or literally any other game in the world. The reason to play this game is to have fun in a social environment working with a bunch of other players to get something done. The skill has never been in playing a class or spec, the skill has been getting 20 players to be on the same page together.
Acting like momentum is the gold standard for difficulty and that its some great achievement to be able to hit 55-60% is silly. The only people not hitting those numbers are people who don't care enough to setup weakauras and timers to track things. I get what you're saying - nemesis isn't hard. I agree. It isn't. But neither is momentum, and some variety in optimal talents on a boss by boss basis is never a bad thing. I think it adds more complexity to the game to have to approach each fight differently and have a different set of priorities per boss than it does to force everybody to play the same talents on all bosses.
Edit: I think you're getting the following thing confused: the difference between a player who's bad at using momentum and a player who is good at momentum is very large. Players who are bad at it (momentum) are gonna sit at 230k dps. Players who are good at it are going to sit at 450k dps in the same gear. Artificially, that seems like there's a high skill ceiling, but honestly that just isn't the case. There's no floor with momentum, so sub-optimal play is extremely punishing. It isn't difficult to play optimally (or close to it), but it is very punishing if you don't. With nemesis, there's a much higher floor for low end skill players. Are you so set on epeen size that not only does your spec have to be good in comparison to other specs, but that you actively want other demon hunters who are more casual to play poorly? I don't get it, I don't particularly mind if some other demon hunter that's not that good is posting numbers that are within 10% of mine instead of 40% different than mine. Optimal cooldown usage, fight understanding, positioning, and button priority is still rewarded with nemesis. It's just not quite as punishing if you're a casual.