I have already said before this exp. The new legendary crap will make a negative PR for the game. Of course Blizzard doesn't care about other developers' opinion... Shame on them.
I have already said before this exp. The new legendary crap will make a negative PR for the game. Of course Blizzard doesn't care about other developers' opinion... Shame on them.
While my account was active i did over 600 world quests and never saw a legendary... some of my friends had legendary on all their chars.
Wish we could obliterate legendaries for fragments that could be used to buy ones that you want.
i dont know. im kinda sick of doing dailies and grinding LFR N H and M EN and 9+ 5 mans and getting nothing. sure the AP is nice but eh. keep praying for frost DK bracers or belt.
then again with the next patch legplates I kinda wanna save myself for a chance at those. I guess the solution is to not grind everyday and be more casual??
I remember people saying the same thing during Cata. Funny how the game went to over 10m subs to something like half of that.
Nearly dead bnet lists, queues taking forever... too soon have you forgotten that mocking people to quit will cost you, personally, in the future.
Or maybe you enjoyed playing by yourself. /shrug
Last I read blues stated it would be tuned around everyone having at least 1 legendary, but it doesn't matter much. Yes you can base your tuning on RNG: you just need to tune the RNG so that the statistical average meets your tuning and your variance so that outliers are not either screwed because they underperform too much or OP because they overperform. The problem here is entirely due to legendaries being in some cases so strong and coveted that they veer more in the "need to have" as opposite to "nice to have" category, especially at highly competitive levels.
RNG, BLP or whatever are irrelevant: for a soft cap the only thing that matters is the question: "there was a point after which farming legendaries becomes more difficult?". The answer was "yes, after you drop your 4th legendary, dropping the 5th did become more difficult".
This is because the rules governing legendary drops were more favourable until you have 4 and become less rewarding after you have got your 4th, as explained by blue post, but actually it's irrelevant why or how, what matters is that after that point it was unquestionably more difficult. That, is a soft cap. Is RNG involved? Is BLP involved? Are human sacrifices involved? It couldn't matter less, it being a soft cap anyway.
Aaaaaaaaaand I got a Legendary from the Nightfallen cache.... Also I am the type of player who only does WQs and afks in Dalaran, lol.
At last we agree , yes its random chance ! u can always win 5 legendaries with or without soft-cap , Soft-cap only applies to ur chance which in the first senario is 0.1% for example wheres on the second senario it is increasing on like 0.01% after failed attemps so there is benefit to continue increasing ur chances something u dont have on the first senario where its 0.1% so u have 0.1% per try to win 5 legendaries tonigh in +3+2 chest runs !!! Awesome !
Hard cap means u have 0% chance ! . Isnt it awesome that the soft-cap on chances is removed and we can continue to hope that our chances to get our bis leg are increasing . Isnt it nice to not have ur chances caped at 0.1% after 4rth legendary ! I tottaly agree with the removal of soft-cap
The answer is definitely "YES", random chance can be put in terms of difficulty and soft caps. This can be easily proven by pushing an hypotetical example to the extremes: until you have 4 legendaries your drop chance is 90%, after you have 4 legendaries your drop chance is 0.01%. This doesn't change the nature of the problem, it only highlights its features. Then the following questions can be answered:
- Are the chances of getting a legendary random? Yes, in both cases.
- It's possible to get more than 4 legendaries? Yes, after your 4th the odds are much lower but not 0.
- Is getting a legendary when you already have 4 more difficult than getting a legendary before you have 4? It's trying to win with 0.01% odds more difficult than trying to win with 90% odds? Yes: it's more difficult.
As you can see, pure luck, pure RNG, and still it makes sense to talk about a soft cap of 4 legendaries given the difference between obtaining one before or after you reached said cap.
Said that, you are correct that BLP is supposed to be a safeguard against the statistical outliers being left without legendaries. I don't see how it's a bad thing, nor how it changes the fact that there was a soft cap set at 4 legendaries making getting the 5th comparatively more difficult.
Last edited by bsolar; 2016-11-26 at 07:27 PM.
done over 1400 world quests since release. not 1 legendary. did i quit? yep
u are right, emissary boxes do have a high chance of dropping legendaries.
my point is to educate em so that the next time he'll be spending time doing content that will actually drop legendaries.
and also to stop the " i have x amount of /played and i only have have 0/1 legendary " posters. Legendary drop has nothing to do with amount of time /played doing content that wont ramp up the bad luck protection to increase chances of dropping , its a numbers game.
Blizzard is aware of how many people are leaving already. They have done this bullshit for the past several expansions... trying to create numbers generated content and RNG based crap in attempt to "waste" the time of the player... instead of providing meaningful, goals and rewards systems.
An excerpt from Blizzard's post about legendaries recently:
Reduce that a little more:The Unique-Equipped limit keeps the power gap between the haves and have-nots reasonable
A little more:limit keeps the power gap between the haves and have-nots reasonable
And finally the root of the sentence:gap between the haves and have-nots
When an MMO, a game that should naturally be about the more you play, the more you earn and progress, has problems with people who have things others have no control over getting, purely because of RNG, you have a broken game.the haves and have-nots
I am angry about it... truly I am. They took a beloved game and distorted it... all because they have become lazy and unimaginative. All because they feel the need to develop easy to generate content instead of quality, engaging, reality suspending entertainment.
All I can do is stop playing, and hope the losses speak loud enough to be heard. I fear it's too late for WoW. Those that had passion have moved on or retired... all that is left directing the game are those damn "Elitist Jerks" that are nerd ass math geeks and can't see beyond their own hubris.
Legion had SUCH potential... all they had to do was include deterministic loot, a clear and quality experience of gear progression that relied upon faction rewards and crafting to fill gearing needs, and either left out the legendaries entirely, or created a way to EARN them not luck into them.
When I first heard about legendaries I thought OMG!!!! Awesome!!!! I'll be able to target a specific item by grinding the withered, or another one by grinding dungeons, or a different one picking flowers.
Instead, it was RNG, with bug ridden code that made the first lucky people be even MORE lucky, then to find out there was more code to gate and limit people.
When are people going to wake up and see that they are making this game about milking subscription months, not actually providing content worth a monthly subscription. They have amazing artwork, animation, questing teams at their disposal, bu6t the game designers are short-sighted, unimaginative mathheads that need fired.