Not just silence, either. They're immune to spell lockout and will simply start a new cast no matter what.
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"just"? You need a minimum of 2 AE stuns for that, both of which also take a GCD. After that, you can at most stun them for 1 more second before they become immune, while our silence would still last the full 8 seconds.
Right, its great on high hp caster packs. Unfortunately those are not a common thing.
6 seconds of stun on every mob is generally better than 8 seconds of silence on the caster mob (which can likely be shutdown by tank+melee anyway.
I like solar beam. Its great, especially in RBGs where you can combo your stuns and silences.
But having it is no justification for any of our other issues. Others have stuns and other utility, and maintain a powerful damage toolkit at the same
Because you forgot about the first 5 seconds of taking NO damage from ANY target (DH chaos nova), followed up by additional stuns, and then taking no damage from the caster still due to melee and tank interrupt. And then the 1s DR stun.
Luckily enough, you will be able to use those AoE stuns again in 45s (shorter in some cases) to prevent all damage again.
What pack are you fighting where an 8 second silence is better than that? Im actually curious.
Slightly offtopic, but there's only two sets of adds, that I can think of, where Solar Beam works well: the mana wyrms in Arcway and the Horrors in DHT. Even then, a 5 sec stun outperforms that because there's no chance the effect will end early by mob movement, like with Solar Beam.
I ran that, with my Druid mate. So I think this is a Learn to play issue really, especially since you are referring to damage logs to establish how good a given class is for mythic+ content lol
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Raids whatever, but we are also talking about mythic+ and in an expansion were dungeons are every bit as valid PvE content as raids, being good in dungeons are equally important. And here, Balance is fucking awesome.
Funny that you still can't spit out a single example where solar beam way better than aoe stun.
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You do realize that balance is the least present dps spec in mythic+ 12 or above right? Blizz just released the ladder. Go check the numbers yourself.
We are ok for mythic+. not fucking awesome, or the ranks would have far more balance druid.
We are not entirely useless, we can clear a 15, but the difference in throughput can still be adjusted to bring us up.
Mythic 15 also doesnt compare to mythic raids if we're being honest, but they sure offer at least something challenging that previous expansions didnt, which is great
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I dont mean to point this out as a point of argument, but saying beam is as good as a stun, or a reason for lower damage isnt valid in most situations
If balance druid needs any kind of tweaks it would only be either Starfalls dmg or dots dmg. We are said to be a heavy dot class, but I dont really feel that. And yes we are pretty weak in low lvl mythic dungeons, but pretty strong in the higher levels where the trash lives for more than 5 sec.
What I would like to see, is the removal of Fury of Elune and make it an ability that have one 1 or 1½ min CD that applies both dots on the target and all targets within 10-15yards. Or atleast if we have to keep FoE, make us cast while moving when it is up. It is so stupid when using it, we cannot dodge any mechanics without loosing it, and in that case either of the two other talents would be better. Or decrease the drain abit.
Its not extreme because all of things that i mentioned are bad. If things are bad they need tweaking / rework.
-Buffing Starfall alone does not work because adding 20-30% more dmg to it will stil make it shit spell to use. And even then its completely plausible that we would be using it on ST. So there is literally no way of buffing it without causing it to become ST spell too which its not meant to be.
-Éven our maximum output is behind a lot to top aoe DPS. Yes a lot. I've been pulling 700-800k constant aoe when pack has lasted quite lot and i still see a lot of speccs doing double or triple amount of that. So issue is not our burst but our potential aoe dmg
-Problem is not our burst aoe but completely lackluster aoe. For multidoting spriest and affliction is better. Sustained aoe / burst many other speccs are far superior.
The fact is that i listed all the problems that balance has or will have. Specc is beyong broken. Why do we have 2x AOE spells that consumes Astral power? Why our dps relies completely about the fact that do we have to move or not? Why do blizz designs legendaries that has effect which should be baseline? Who the fuck designed FOE and thought it was good spell? I like FoE's idea but i don't like how punishing it is.
Totally wouldn't mind seeing FoE changed and become baseline.
Something in the lines of the same damage, 10 sec duration and it generating AP/sec instead of consuming it.
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Yeah, I read that as well. I hope they do some tweaking. I was doing great on Warcraft logs until everyone else got one of three good legendaries.
I think wrath and lunarstrike need a small buff, moonfire and sunfire get a mediocre buff, and Starfall to get supreme lord of buffs.
I feel like we are a jack of no trades, a class that wants to be considered something but is not the ideal class at any of it. Dots in your case is a perfect example, we seem like we should be a dot class when we have meh dot damage.
I hate FoE to be honest, not that it is difficult, just annoying to pull off and not worth it.
I think NB should be a part of the class and in its place we get a talent that when you lunarstrike a target with moonfire, it spreads to another target, if no target close by it causes moonfire to deal 1 tick of damage. Solar wrath and sunfire would need to get something as well with it but can't think of something that isn't to over powered. Maybe cause solar wrath cause sunfire to spark causing it to deal an extra tick of damage on the main target and 50% of a tick on targets around the main target with sunfire.
Honestly I think they are in good shape playstyle wise this expansion we just need some number tweaking. One quality of life change I would like to see though is kinda what they did for demonology have our astral power refil to 40 or 50 AP when out of combat for a while. This would help the initial prime the pump issues we have especially when trying to get AOE rolling. DPS gain overal is not going to be huge with that on any boss but makes doing trash packs a lot less painful by being able to get into our rotation faster.
I was told you take Guardian Affinity for Thick hide but you took it for Frenzied Regen.
Resto Affinity is better on terms of passive.
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That or you got the wrong legendaries. I got the chest which I was pissed about, I am waiting to get my Prydaz shortly. I play 6 hours a day on average, farming dungeons or raiding and only have gotten one legendary. I have an alt but I only do Emm quests on, has two legendaries already and I barely play the thing. Some people are just unlucky.