Originally Posted by
Shadowman 747
Luck really has no contribution to frost. You do damage or you don't, all of the abilities are there, there's no massive procs, there's no burst windows. The damage frost offers is incredibly stable and there really isnt any form of core rng element to its playstyle. I'm parsing high purples on most pulls and my obliterate is contributing 18% of my overall damage on most fights, in the current build, you're at 0-1 runes at all times, banking on KM procs isnt viable, as the wasted FP damage is far higher than the crit damage on an oblit. The only luck is if you get targeted by mechanics and that really isn't something to consider, as it's far more important than damage.
Frost is very much weaker in raw ST fights. I genuinely don't understand why you say it's strong. Frost excels at fights with multple phases that have varying add numbers. I say again, frost is a jack of all trades dps, we can do good st, good aoe, and good cleave with the same talent build. Many, many fights in EN are very favorable for Frost. M nyth has mc phase, ursoc has a second mob to cleave off of the entire fight, some dragons bring in new mobs to cleave onto, renferal has multiple add phases, eye doesnt favor anybody but we can do solid damage through standard build or frostscythe, cenarius has the guardian spirits you can cleave onto, and xavius has the fatass sha for the first phase and the tentacles we passivly cleave onto in the last phase.
What makes frost strong is our ability to go from STing a boss, to cleaving onto adds, to burst aoe as needed during the fight. Sounds vaguely like DH or monk? yeah sure, but all of their damage is burst, they cannot sustain. Where we loose out in burst behind our 5m cd, we make up for in sustained cleave by doing our core ST rotation, something that we do better than everyone else.
If you're using obliteration in EN, you're wrong. GA tends to be better on all fights, hands down. There are no raw single target fights where your goal is only damaging one boss. about 40% of my GA's in en hit more than one target, and it ends up pulling my dps higher than if i'd have used obliteration. The dps difference between the two in ST is very small, if i remember right it's about 15k, favoring obliteration. In any situation where you can land multiple multitarget GAs, you take GA. In this case, it means take it every time, seeing as every fight has windows to use it on 2+ targets. Odyn and Guarm are the only fights i'd take oblit on.
In regards to our stat priority, you're somewhat wrong. There's a 23-25% haste breakpoint (depending on latency), and your crit needs to hover between 22 and 26%, but after that, you dump in either verse or mastery, Mastery is far more efficient to dump in i've found, due to frost damage contributing 75% of my damage and that you need so much less mastery for a point than you do for a point in verse, although the priority between the two swings a lot. Your taking obliteration and not GA might swing it in favor of verse easily. Personally, the only hardship i have with my stats is keeping my crit down, there's so much crit/haste gear that i'm at 22-29% (eye of command stacks). It isnt that it's hard to gear, it's that once we hit crit and haste breakpoints, we just loose all value out of the stats.