Yet it's been World of Casters for the past 10+ years.
Melee's good for 1 expansion and shit hits the fan.
LUL
Yet it's been World of Casters for the past 10+ years.
Melee's good for 1 expansion and shit hits the fan.
LUL
Last edited by mmoc9bef67a441; 2016-11-29 at 01:29 PM.
caster that know how to play can still own, just takes work now - like it always shouldve...
but seriously has no one played against a lock or priest yet all xpac - as they still kick ass. (Penance and drain life are cool well designed abilities).
i play resto druid and mw monk pretty much all the time. dont have any problems at all with melees. i have my /spit, /rofl macro i spam at them as I kite them all over the map.
HA! OP seems to just make these threads to whine and ask for nerfs. I have played against plenty of casters (mage, lock, priest) that hold their own and are able to win. I think the problem is you are bias and don't think melee should be viable unless accompanied by a ranged. If that is the case then why would anyone take a melee? If you can accomplish the same thing with range/range? This guy is unreal and it makes me pretty happy to see he is still in here whining about melee classes.
Quote from other thread:
If melee/melee is not viable then why would it be fair to have range/range be viable?
How ridiculous is this guy?!?!?
Started doing arenas this week as unholy, been waiting for this for 2-3 years to finally be unholy again. Loved it in cata and mop.
You know what the hardest comp was that I met? Resto, Affli, Shadow priest.
Learn do play is all I can say, caster comps are nasty especially the dotters. I do think the uptime of a few classes is really too strong. I see my ele shaman friend having trouble with ww monks and demon hunters. But I've also seen elemental shamans kick butts. So I don't think it's as bad as people say it is. Not at all.
Last edited by mmoc33a067f81f; 2016-11-29 at 05:24 PM.
I do think that the problem lies with Blizzard adding melee classes every expansion and never caster classes, it isn't as bad getting a melee on you once in a while but when 3 melees just sit on you every time you spawn it gets frustrating for the few casters.
I can't enjoy the pvp anymore. Playing a melee is pure frustration. I wanna have fun pvping but I can't, they ruin it for me.
You only get cced non stop, stunned, rooted whatever. You are not allowed to play your character.
The worst offenders are mages, I mean you've got to be kidding me. It's simply no fun going into the Arena and spending half of the time polymorphed, rooted and getting the shit beaten out of me. It's worse in battlegrounds when 3 or more focus you.
They gotta do something about this. Now. Not in five months or in the next expansion.
No time like the present, Blizzard.
Sure but only when my warrior can finally 1v1 mages. Especially Frost mages.
Don't give up fella, you can bite, chew, and claw my priest all you want, it is Holy and one interrupt on 99% of my spells (1% = Mind Control) belong to the Holy spell school. I literally can't do shit but spam Renew and Holy Words (which never get their cooldowns reduced because I can't cast Smite, Heal, Flash Heal, or Prayer of Healing). I am being forced to play Discipline or Shadow in PVP.
You mean 3.3? That was long time ago and it's not like melee were hurting back then with ArP getting out of control either. And your claim about Mages and SPriests, as @Geldor already said, is gibberish.
If you didn't want the shit beaten out of you, shouldn't have picked such a fairy class. I mean my ability states Execute, not Ball Tickle.
Also, idk what caster you play, but Warlocks dunk the living shit out of Melees, root the living shit out of everything every millisecond, have to cast nothing and still dunk fools, frost and fire mages get dunks too, also 2 blinks w shimmer to get out of stuns. I really don't even understand. Are you mad bcuz a DK, and DH can wreck your shit? Well, we're all sad about that ok. Even Melees.
Why should you be able to survive 1v3 anyways? Name one other class that can beat those odds. Not survive for a bit, not take one of them out before they go down but actually take all 3 out?
Yeah, melee with all their gap closers, CC breaks, magic/DoT immunity CDs, 50% snares that effectively last forever, interrupts, silences, knockdowns, stuns and in few cases CD stacking despite it being pruned (since solving CD stacking was one the design goals of Legion) from all casters but Ele (which is garbage anyway) are extremely hard to play in PvP.
Considering how PvP is first and foremost balanced around arena, yeah, no, it's not how it should work in the slightest.
Warlocks kited you in MoP? With one? CoEx that had moderate CD and pisspoor duration in PvP? 45 sec Mortal Coil? 30 sec short stun? Fear that was countered by at least 1/3rd of the melee, including your Warrior?
Totes. Especially with them still having interrupts and silences while disarm was first removed altogether for an expansion and then made a comeback only for melee.
Warrior/DK talking about balanced, that's cute. Frost DKs and Arms are top DPS right now purely by accident.
Yeah, melee got only one good expansion, right. Them dominating the ladders and most popular PvP specs since Cata without interruption doesn't count, because reasons.
Melee vs Caster balance shouldn't revolve around Mages. Blizzard admitted about Frost/Melee arms race all the way back in Cata (or maybe even WotLK) design summary and how them continuing to add thematic slowing abilities each expansion made them impossible to balance in PvP and required giving melee more and more tools to catch up with them because having a hard counter like that was bad design. They toned them down a bit eventually and increased mobility of other casters, but mobility of other casters was rolled back in WoD and Legion while Mage and melee mobility is still fine and dandy, basically recreating design clusterfuck from a decade ago.
The op seemed to have misspelled "stat number baseline that they pulled out of their ass and with no way to customize it" wrong. It still feels awful to lose 20% haste as shadow just because i'm in a bg/arena. Wpvp might be "unbalanced" but feels a million times better because of actual stat customization.
Pokemon Shield
FC: SW-6999-1982-1088
Name: Awesome
Always ready to battle!
Warlocks didn't have to kite. They just stood there and killed you, while you blew cooldowns and tickled them. Is that what you call 'balanced'? Because that just proves my point.Warlocks kited you in MoP? With one? CoEx that had moderate CD and pisspoor duration in PvP? 45 sec Mortal Coil? 30 sec short stun? Fear that was countered by at least 1/3rd of the melee, including your Warrior?