Yes it should be limited by 2 potions use in fight. (potions only useable in combat). There are fights where pre-pot is totaly useless.
Yes it should be limited by 2 potions use in fight. (potions only useable in combat). There are fights where pre-pot is totaly useless.
tank not even able to do pulltimer always when not having permission and anyone with the permission can do pull time so lets keep the tank part out ;p and if it's so important to pot you can talk about it before starting.
I think you should be able to use 25 potions per fight.
- Alchemist
Lol why are you pre-potting in pugs? None of that content requires consumable use
At this point, probably. Make potions useable as much as any other CD - adjust cooldown/power if needed and pre-potting goes away. Pre-potting is kind of silly, and only a workaround to not being able to use them more often anyway. Also take their shared CD off other consumables because a lot of them make no logical sense and just reduce flexibility.
To sum up:
All power potions share a CD, no 1-per-fight rule.
Any non-power useable items have their own independent CD.
Alternatively, power potions only useable in combat and keep a number limit.
Last edited by mmoc4359933d3d; 2016-11-29 at 04:26 PM.
Good point. I mean, if everyone played to their fullest in pugs, then there wouldn't be a reason to complain on forums about how bad pugs are.
As for the actual topic, I'd wager that pre-potting was an unintended approach by players, and not enough of a problem for Blizzard to care much about at this point.
Sure you can say 'GiT GUD TANK PROLUM SOLVD"
I say 'GiT GUD DPS PROUM SOLVD' pay attention and you will know when the tank pulls. Especially when you pre pot Prolonged Power which lasts a minute there is no real harm prepotting 3 secs before pull or 0.5 seconds before pull.
But I dont like pre-potting either. I think they should just give potions a reasonable cooldown. Maybe 3-5 minutes.
That would actually be terrible. Invisibility potions and combat potions are totally different from each other. Skipping whole fights is much more meaningful than enchaning your abilities during a fight.
Why is that?
Blizzard does not need to "Save the players from themselves". Players can make their own decisions. This is a game. If you make a wrong decision that is tied to a game mechanic (and not e.g. to a social interaction) it has no consequences whatsoever. Let players make their own decisions please.
Blizzard should just make pots useable twice and thats it.
Yes it should, its annoying to have to check and see if people are using 2 pots every fight and if they're using their second pot in a proper place. Simple solution, make it so pot CDs don't start until after the pot ends, if the player is in combat then the CD doesn't start until after combat ends. Or as I saw above make it so pots can be used twice per fight.
It doesn't matter what you think, because Blizzard saves players from themselves all the time. It's a consideration in almost every system they introduce - "how far will the most dedicated push this and do we need to curb that behaviour at some point?"
It's why we've had things like valor caps, arena point caps, why there were almost AP caps, why some things are time-gated or non-repeatable.
We're already seeing a ton of blow-back against unlimited M+ and unlimited AP farm, because players just don't know when to stop and they are going to blame the developer when an unlimited (or expensive in time/resources) system stops being fun or viable.
Not that I agree with the poster on the solution to potions, but you're 100% wrong that Blizzard doesn't need to consider the implications of any given game mechanic (including potions - which is why they currently have a 1-per-combat rule).
It's naive to think they'll change their own behaviour, rather than get mad at the devs, maybe look for exploits, then eventually stop playing.
It's a clunky mechanic that feels wrong from an immersion standpoint, and which also appears to only make the game less enjoyable (requiring more farm per raid hour). I don't see any good reason why it shouldn't be removed. In general I also hope that raiding costs can be reduced, or that it benefits in terms of gold can be boosted. It makes little sense that arguably the most challenging content in the game is discouraged so heavily in terms of gold. I'm losing it by about 10k a week, and I'm not even raiding hardcore and use potions and food conservatively.
Why would you actually ever need to (pre-)pot in Normal/Heroic raid? Or in a dungeon group?
I can kinda buy it in high-level M+..but c'mon now. Complaining about pug tanks wasting your pots is silly.
The content is not designed for consumables in the first place. Just stop the tryharding already and relax, you can still kill everything.
- - - Updated - - -
How would that help with pre-potting?!
They should just put a flat 3 to 5 min CD on potions.
I know they already do it, and it is and always was bad that they decided how players have to spend their time or that they force players to play alts because at some point there is nothing left to do for mains (because everything is restricted).
So lets hope they have changed their opinion on this.