no why would it be?
Hey i've seen quite a few different stat weights in different places. I'm looking for a good stat weight for pawn, currently i'm going with ( Pawn: v1: "Survival": Agility=1.33, Stamina=3.34, CritRating=1.99, HasteRating=1.67, MasteryRating=2.60, Versatility=2.70, Armor=40.74 )
How accurate is that? And what about the weights of avoidance and leech? Thanks!!!
Just noticed the datamined changes.
Displacer is just gone for us now, and we get incap roar as a talent instead of baseline? I have no idea what triggered this change.
Survival Instincts lost its 2 charge tag on tooltip?
Am I reading this shit right?
My hope is the removal of wording on Survival Instincts is because of the legendary that makes it 3 charges (so the words "maximum 2 charges" wouldn't make sense) but we will see when servers come up. I don't mind losing Displacer Beast, but please don't turn Incap Roar into a talent. It already has such niche uses, but is solid enough as an AoE interrupt that I would never be able to take anything else for Mythic+, meaning no more large range Stampede or Wild Charge, two things that I consider some of the best quality of life improvements for Guardian.
Pretty sure all disorients break on damage. Sigil, of misery doesnt talk about breaking on damage but i believe it does right?
Gotta wait to see the PTR, either we lost incap roar, or incap roar gets replaced by intimidating roar... Then we have to see if intimidating roar is a fear that makes enemies run away as it's only upgrade (aka its SHIT) or it actually prevents breaking on damage but the tooltip is unclear.
Either way, losing displacer for it is a hit in the balls. It should've replaced mass entangle...
The whole "make talents that everyone takes baseline" seems pretty hollow when Guttural Roars is still a thing...
Just checked on PTR, baseline Incap Roar still exists, talent makes it into a fear that doesn't always break on damage. Might have a chance to break like all fears are, and the mobs do run away like a normal fear, but don't seem to run far if you have the Thrash slow on them. Seems very situational, glad we didn't lose baseline Incap, personally not sad to see Displacer go as I never used it but I can understand why some are. Surv Instincts still has 2 charges as expected.
Eh, I would honestly rather have GG baseline than Guttural Roars, as someone who primarily does Mythic+ and doesn't raid I almost never even take GR. But GG to me is required for the spec to feel complete, even in situations where Incarn is technically better I hate taking it because the spec feels wonky without GG procs.
Also, new Guardian Legendary looks pretty nice to me, 40 rage on use and 40 rage over 4 seconds when using Barkskin, looks really nice for getting quick rage on the pull to get AM up without having to take something like Bristling Fur.
Last edited by v1perz53; 2016-11-30 at 02:49 AM.
Anybody else notice this on the PTR:
Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, and causes Mangle to hit up to 3 targets, and increases armor by 15%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid - Level 75 Talent. Instant. 3 min cooldown.
Yes the entire tier got upgraded to match galactic guardian better.
Displacer got replced by intimidating roar which doesnt break on damage, so there is our aoe stun, which very likely does not share DR with other stuns so it's very strong... RIP displacer though, i wish they had replaced mass entangle with it.
Without displacer beast, how am i going to get out of the wall of pools without adding debuff stacks after Nythendra's volatile rot? Can i charge through the pools without add debuff stacks?