So Chimera shot.
Worthwhile now?
So Chimera shot.
Worthwhile now?
Highly unlikely that Chimera will ever really outperform Stomp, if you ask me :P
Currently my chim hits for 65k, in 715 it will hit for 99k. Stomp is 248k, yes armor gets applied but that wont remove more than half its damage.
Chimera also gives you 10 focus which can possibly give you more kill commands or cobra shots per fight. I'm not saying it will equal out but it's something else to consider.
How do you evaluate One with the pack after buffs? Would it be worth taking under certain conditions? (i.e stacked crit)
Testing on ptr shoulders with 2 charges, One with the pack and Dire Frenzy seems like fun and nice combo, i think pretty good dmg aswell. Need to wait for some theorycrafter to sim it out
2 charges should be baseline now need to pray to God of RNG to get one finally. Hope so this is gonna be way to go with this legendary because its fun foolks to try to keep up atack speed buff on pet as long as you can.
Last edited by mmoc40c4c0a113; 2016-11-30 at 04:16 PM.
It'll probably sim a lot better because that's averaging out thousands of fights, but Wild Call is so RNG you won't be able to rely on it. Now, if Dire Beast charges were baseline (or you had the new legendary) it would be a lot more attractive because then you'd know that none of those extra procs would be wasted procs (i.e. proccing when the cooldown only has like 2 sec left -- f that crap).How do you evaluate One with the pack after buffs? Would it be worth taking under certain conditions? (i.e stacked crit)
I don't think the Chimaera Shot buff is enough vs. Stomp. Needs to be more like 400+% weapon damage to be a clear cut single target winner IMO.
Blink Strikes buff is nice, now they just need to make Hati blink with main pet. And fix all the other Hati problems.
As others have said, we're currently doing a lot less DPS on PTR (so are other classes I gather) because of the stat nerfs. It looks like I lost about 10% overall damage from stat nerfs alone. So right now all I really have to look forward to in 7.1.5 is doing less damage and getting traps back. At this point I'm pretty sure my talents aren't changing either.
WTB some BM love...
I have the belt and run killer cobra. With AotW and lust, i have to spam really hard to not focus cap during BW. With just AotW, my focus will slowly go down, with a lucky DB proc i will run out just about when BW ends. With a naked BW, I am focus starved and I miss a lot of potential KCs, not sure exact number.
Ion says a great mny things and is full of shit on most
The difference between MM and the other two specs is not to the same degree as the utter retardation that was 6.2, but there are fights like Il'gynoth where it's still very significant. It's still a detriment to your raid to play the weaker spec, but not nearly as badly as it was in HFC.
You can't have perfect equality between two specs, let alone three. There will always be a best and a worst. However, you CAN minimise the difference. In 5.4, all three specs were relatively close. MM was usually behind, but not by a significant amount (depends on your own standards of "significant" but you could certainly get away with playing it in raids, just like you can play Survival now). On the opposite end of the spectrum, 6.2 literally barred raiding hunters from playing anything other than BM. The tuning was just madness. Survival was gutted and has NEVER recovered. BM could only come close on like two fights. Picking SV or BM then was a HUGE nerf to your whole raid group, especially given the high dependence on priority add burst. Having a hunter going SV instead of MM could easily be the difference between killing an add in time or being too slow. Sadly, Blizzard and their dedicated fans refused to admit that there was no choice in HFC.
Also, it would be imbalanced to have BM do more than MM at this point because BM has more mobility. There has to be a trade off between mobility and damage. Hunters have known this for years: since Cataclysm hunters have typically done less damage than other classes but had far more mobility to make up for it. That's actually good design; that's actually "class fantasy". Too bad Blizzard has taken a sharp turn away from it. So has Square Enix, in fact (Final Fantasy 14 Bard class used to be fully mobile, but they added a RIDICULOUS casting stance ironically called "Wanderer's Minuet" under the guise of being optional....before promptly making it completely mandatory through atrocious tuning and making all new abilities exclusive to that stance). I worry that the whole "mobile, low-damage ranged" template will disappear from MMOs entirely and EVERY ranged class and spec will just be a generic caster, just like WoW had it before Cataclysm.
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Chimera Shot's problems go beyond that. Since it's not pet damage, it doesn't scale with mastery. The other two talents do. You'll be getting more and more mastery over the expansion, so regardless of Chimera Shot's tuning it will continue to become less and less viable as you get more gear.
Not to mention legendaries. Pretty much all the legendaries buff Kill Command and Dire Beast usage in one way or another. So using those spells just becomes more and more important while Chimera Shot gets less and less priority. It gives 10 focus (20 on cleave), but that doesn't mean much when we will after 7.1.5 have THREE legendaries which help focus in some way (-20% focus during BW, -50% colldown on Aspect of the Wild, 2 charges on Dire Beast). I really don't see Chimera Shot being very viable at any point without a major redesign.
Last edited by Bepples; 2016-11-30 at 05:24 PM.
I feel like the changes especially to blink strikes forces BM to run a cleave build for maximum efficiency in M+. Blizzard is leaving BM in the dust as bottom tier single target DPS, the direction for the spec seems very clear now (dumpster status). MM is currently and will remain king for mythic raiding and is also now the clear cut winner for M+. MM will do significantly higher single target dps while also having superior burst cleave not to mention it scales infinitely better. It's time to fold the BM hand, not worth playing or investing anymore AP into.
I was hoping for some BM single target buffs, that is clearly not going to happen, it's officially time to swap MM even for M+.
The only thing that would make BM viable for anything is if they make the new Blinkstrikes BASELINE and give you 2 charges of DB. This would maybe bring BM to mid tier levels and give it some viable raid cleave. Still would not get anywhere near top specs but at least it wont be a complete joke.
Last edited by zoned; 2016-11-30 at 07:07 PM.
Whatever man, its not that BM's not getting left in the dust, its that other specs are pretty broken and needs complete reworks to be fair...Affli locks pushing 800k dps on heroic dragons...lol op. So many specs can easily push 500k+ single target dps while as BM i struggle so damn hard to break 400k.
BM just needs some minor quality of life tweaks and number buffs. I wouldn't mind them extending beast cleave a little to 5 or 6 seconds. That would help us be more competitive in 2 target cleave.
Last edited by Kirbypro; 2016-11-30 at 07:01 PM.
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Im consistently beating most/all competition as BM, donno. BM isn't great with its toolkit for raiding, but its definitively not a low dps spec as many seem to make it out to be.