My mate in all blues got those, I am at ilvl 882 and all I rock is Sephuz, shit like this really makes you want to quit the game.
And its not just the adds with Odyn, if you get a rune on the other side of the room you are pretty much fucked, its not the biggest deal but imagine playing a ranged class.
Last edited by mmoc4566d5a701; 2016-11-30 at 04:27 PM.
About that sephuz's change, now it suposedly triggers on dispels too. Does that mean that using AMS as frost dk will also trigger the effect (with the artifact trait AMS becomes esentially an uber dispel, it takes off even more stuff than normal dispel spells do)?
Whether you can perma Breath or not, it will be welcome to have an actual talent for single target in that row rather than Obliteration. Don't have to go for a full BoS build to make it work providing BoS itself does enough damage. Right now we have GA which is meh and Obliteration which is terrible so any BoS buffs are welcome.
Yeah, see this is the problem with the DK community. I don't know why the fuck we are ALWAYS the "wait and see" crowd but we need to stop this. Immediately the second any changes come out we need to collectively bitch HARD until they make us fucking OP. This happened during the beta with frost. "Wait and see! It'll be okay!" *Legion is released* "Man why is frost so damn bad?!"
That would be fine, if you didn't have to pool RP to keep Icy Talons up. And while Icy Talons keeps being the main focus of our rotation, BoS will never have a spot in the spec, at least as it is, no matter if GA and Oblit are situational or flat out terrible. It's the sad truth. And while BoS was significantly, I don't see it being used unless it's on a BoS-centered spec.
Why do DK's have to be "fucking OP"?
This "Bitch hard" attitude is the problem in the DK community from my perspective. Such a toxic forum when most of the threads are just absolute sobfests and circlejerks of "low mobility".
DK's are not doing great, but at least we're not unplayable.
So toxic there are over 100 pages on the wow general forms about the class with zero response, over 100 pages on just blood in this forum, and countless other threads where DK's have consolidated their constructive feedback only to have it be 100% ignored while the classes that actually bitch get looked at.
I've been begging for that since Wrath, doesn't look like it's going to happen. They'd need to some how nerf DG, ranged snare, ranged interrupt in order to improve our movement speed so we're not broken.
I would happily take a interrupt ranged nerf back down to melee range and a CoI nerf if it meant giving us a 30s CD 8s Wraith Walk with 100% movement speed buff.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I posted this in Feb of this year. I think it is relevant to this thread. Sadly, this is just the way it is going to be with DKs. Stop trying to convince yourself that anything will be different. Right now I am only having fun on my DK because I play with a heroic only guild that struggles individually so I am top or near top dps on every encounter. It makes me feel good and have fun. If you are still doing the mythic job raiding then you just need to drop any hope of the DK being at all useful.
No, this is alpha hype. All of those past expansions had the exact same alpha phase, it was just under NDA so we never saw the massive changes. It seems that once the game gets into beta mode it is locked for features and just at tuning/bug phase. This whole alpha is just a huge stunt to convince the dwindling subscriber base that they are listening. The biggest thing I would point to is the outright dismissive attitude towards the consistent frost DK scaling issue. Call it whatever you want, but there is a problem when you start out strong and fall off as the expansion progresses, requiring patches to bring you to mid level performance.
I am also concerned about this "class fantasy" bullshit. They want to make us into this slow moving behemoth that should be scary when it gets to you, but not only does that go totally against the DK fantasy that their own IP set the precedent for, but it does not even play out in game in anyway. This class fantasy crap sounds just like PR jargon to soothe the stupids and not have anything balanced because it is simply beyond their ability.
I am going to make sure I get my ass banned from this site trolling the shit out of all the "Blizzard has it under control mmkay" white knights when this shit goes live. I would love nothing more to eat my words and say publicly that I was wrong, but from 2010 to now has taught me to believe in the tinfoil hat wearers who say Blizzard will just never let DKs be top because of Season 5 PvP and the release of Wrath.
That's why I made a post some months back suggesting that they make Death Grip pull you to enemies that are unable to be pulled to you. So when you use it on a boss, you are pulled to the boss instead of it just giving you "target is immune" error.
Would be a great change and a much needed mobility boost for raiding.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
You're completely wrong. Did you even play a DK before Legion?
All DPS DKs had 15% movement speed from Unholy Presence and 8% from boot enchants in Wrath, Cataclysm, and MoP. That's a total of 124% runspeed, all the time. (it was multiplicative back then)
In WoD, all DPS DKs had 10% movement speed from Death's Advance and 10% from cloak enchants, for a total of 120% runspeed all the time.
In Legion, all DPS DKs have... 100% runspeed all the time.
Implying 124% movement speed under one of 3 presences is good. Also it required the DK to be in UH presence which automatically ruled out the tanks and forced Frost Spec to go for the less damage gains of UH presence in order to get it.
I much prefer having a CD run speed like Wraith Walk then having to stance dance. They just need to actually make WW better and it'll be fine. 100% run speed for 8s on 30s CD would fix the mobility issue.
Last edited by Saverem; 2016-11-30 at 08:15 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I would trade duration (shorter) for a lower CD anyday OR make us able to attack while we are in wraith walk like paladin's.
I feel like 8 seconds is only usable while coming back after a wipe or wile playing in the open world but you would miss half of it while in combat (raid / instance)
Again, you clearly didn't play a DK in past expansions. Both Unholy and Frost DKs used Unholy presence in wrath and cataclysm. It was the highest DPS presence due to its lower GCD. There was no stance dancing.
Note I remembered it wrong in my previous post; DKs got the 1s GCD and Death's Advance was added in MoP (it existed in Cataclysm but did not give base runspeed). So it actually went like this.
WOTLK: 15% Unholy Pres * 8% boot enchant = 124% runspeed
Cataclysm: 15% Unholy Pres * 8% boot enchant = 124% runspeed
MoP Unholy spec: 15% Unholy Pres * 8% boot enchant * 10% Death's Advance = 136% runspeed
MoP Frost spec: 8% boot enchant * 10% Death's Advance = 119% runspeed
WoD: 10% cloak enchant + 10% Death's Advance = 120% runspeed
Legion: 100% runspeed
Last edited by Schizoide; 2016-11-30 at 08:45 PM.