1. #1

    Unhappy Vengance, was nice while it lasted? PTR 7.1.5

    So, with the new changes, stamina and armor increment now feels flowless...

    Edit: Yeah, i think is abuff... =) now im happy.
    Last edited by Danishio; 2016-11-30 at 05:52 AM.

  2. #2
    Uh what?... You realize how buffed Vengence is getting right?

  3. #3
    Quote Originally Posted by Danishio View Post
    So, with the new changes, stamina and armor increment now feels flowless...
    Most of the new changes today aren't a nerf (the 10% physical damage taken from our demon spikes was added to our passive meaning it's an overall buff) except for soul barrier, and we still have most of the incredibly strong buffs from the previous build so what are you talking about?

  4. #4
    Deleted
    We're getting some good buffs in 7.1.5, we're getting 100% increased armor in Metamorphosis, we're losing 10% physical damage reduction on Demon Spikes but gaining 10% all damage reduction (instead of just magic) as part of our Demon Wards passive, on top of that 10% extra stamina.

    I'm happy with the changes personally.

    Fel Devastation change was my only worry but that's been moved back to where it was on the talent tree.
    Last edited by mmoc8b7590ebc5; 2016-11-30 at 05:00 AM. Reason: additional info

  5. #5
    Quote Originally Posted by Maethnis View Post
    We're getting some good buffs in 7.1.5, we're getting 100% increased armor in Metamorphosis, we're losing 10% physical damage reduction on Demon Spikes but gaining 10% all damage reduction (instead of just magic) as part of our Demon Wards passive, on top of that 10% extra stamina.

    I'm happy with the changes personally.

    Fel Devastation change was my only worry but that's been moved back to where it was on the talent tree.
    Agreed, Literally the only nerfs we have received are too Last resort, Soul barrier, and agonizing flames. And their small nerfs compared to the buffs we've recieved, their huge.

  6. #6
    I'm excited for the changes actually. I also like that Blade Turning now gives more Pain to help fuel more Soul Cleaves alongside Felblade.

  7. #7
    Legendary! Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    6,999
    As a VDH can't wait 7.1.5 ! We will be great once patch is live.

    The only downside of the patch IMO are some talent changes, but all the core changes are great.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  8. #8
    Please wait Temp name's Avatar
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Under construction
    Posts
    14,631
    I just had a look at the changes.. We were nerfed?

    I mean, maybe a TINY bit in Soul Barrier, but that's Soul Barrier. Fel Devastation is back at 108, we take 10% less physical damage constantly, which is a massive buff up from just when DS is active (about 5% total DR over the course of the fight). And there were various other things that looked very much like buffs to me.

  9. #9
    I can't wait for this to hit live. The 10% nerf to Demonspikes, and the 10% buff to stam and dmg reduction is huge buff.
    Spiritbomb also got an interesting buff, with the fire damage change so it is better combined with Charred warblades.

    Soul barrier will definatly be my goto in M+ now. Since running a 14 min MoS will allow last resort to procc once..

    A few changes id still love to see is, the removal of blade turning - replacing it with something that is actually interesting.
    Fel devestation should really be baseline as Vengence, it just feels right.

    Edit: hit live*
    Last edited by poca; 2016-11-30 at 01:22 PM.

  10. #10
    High Overlord
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Norway
    Posts
    129
    Anyone knows what happened to Nether bond though? I don't see it as a talent anymore on the talent calculator, yet they have made no mentions of "removing" or replacing it.

  11. #11
    Quote Originally Posted by Dukro View Post
    Anyone knows what happened to Nether bond though? I don't see it as a talent anymore on the talent calculator, yet they have made no mentions of "removing" or replacing it.
    It was removed in a previous build. And replaced with the Demonic Infusion talent.

  12. #12
    High Overlord
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Norway
    Posts
    129
    Quote Originally Posted by poca View Post
    It was removed in a previous build. And replaced with the Demonic Infusion talent.
    Well shit that sucks. It might have been a bit of a niche talent, but I had my fun times with it. The new talent just seems boring.

  13. #13
    Quote Originally Posted by Mehman View Post
    I just had a look at the changes.. We were nerfed?

    I mean, maybe a TINY bit in Soul Barrier, but that's Soul Barrier. Fel Devastation is back at 108, we take 10% less physical damage constantly, which is a massive buff up from just when DS is active (about 5% total DR over the course of the fight). And there were various other things that looked very much like buffs to me.
    100% DS uptime with 4t19 though. Then it is a nerf, because it's multiplicative. A pretty big one tbh...
    If you had 50% reduction before, you now will have only 46%...

  14. #14
    Stood in the Fire
    10+ Year Old Account
    Join Date
    Sep 2012
    Location
    CPH, Denmark.
    Posts
    364
    Personally I think the changes to Demon Spikes & Demonic Wards is unnecessary. Yeah it might make Vengeance a tad less spiky when taking physical damage, but atleast there's some fun/excitement to it, having to be on your toes, instead of just faceroll through it.

    For me, atleast, they're just making Vengeance a noob-friendly tankspec.

  15. #15
    Deleted
    Quote Originally Posted by Inuyaki View Post
    100% DS uptime with 4t19 though. Then it is a nerf, because it's multiplicative. A pretty big one tbh...
    If you had 50% reduction before, you now will have only 46%...
    Finally some common sense... Agonizing Flames struck down again, Last Resort completely wrecked by an additional 5 min cd, stupid change to our active mitigation/Demonic Wards.

    I mean come on, like Inuyaki pointed out, we'll have 100% DS uptime with the 4P T19 bonus anyway, plus I'm pretty sure this patch will get released in January.

    I feel like the devs are randomly nerfing this spec for no reason while we're clearly not in the top tier.
    Last edited by mmocd32b1c03c1; 2016-11-30 at 06:37 PM.

  16. #16
    Quote Originally Posted by Noh View Post
    Finally some common sense... Agonizing Flames struck down again, Last Resort completely wrecked by an additional 5 min cd, stupid change to our active mitigation/Demonic Wards.

    I mean come on, like Inuyaki pointed out, we'll have 100% DS uptime with the 4P T19 bonus anyway, plus I'm pretty sure this patch will get released in January.

    I feel like the devs are randomly nerfing this spec for no reason while we're clearly not in the top tier.
    I really don't see how anybody can see the PTR as an overall nerf. You're not always going to have that set bonus, a straight baseline additional 10% damage reduction at all times is enormous. Don't forget the baseline increased Stamina on top of that.

    Last Resort is now stronger per activation as a result of the massive Metamorphosis buff, still usable once per fight. Is it a nerf? Sure, but I feel like this is one of those things that if you're relying on it to proc multiple times a fight, there's a problem. It's really only a nerf for M+ and it may very well be warranted there, it allows you to ignore far too much right now. On that note also, every activation of Meta is now significantly stronger.

    I honestly don't know the exact math on it, but I'm not even sure Agonizing Flames is better at this point anyway, so that seems like a very silly nerf, but ultimately won't matter. Razor Spikes seems to be scaling higher as our weapon level increases, I wouldn't be surprised if it's overall better right now given the strength of Soul Cleave, its additional single target benefits, and the flexibility to kite if necessary without outside help on high M+. Mostly means it's just going to be the default choice in 7.1.5, which is a bit counterintuitive to their design philosophy.

  17. #17
    Last Resort had to be nerfed with a buff to meta. That's not even a worthy discussion, the talent is still questionably OP at an 8 min CD with current PTR Meta being a thing. Meta is probably the single strongest tank CD in the game post changes. I honestly wish we didn't have so much baked into meta as it stands on the PTR. Meta is a massive health, armor and dps buff. Also a self healing buff if SR is talented. Seems overkill, and we could have used some of that being more spread out across different CDs.

  18. #18
    Why is everyone forgetting the 10% DR and stamina gained from this patch? That's 10% DR without spikes. My god that's huge.

    Sent from my SM-S906L using Tapatalk

  19. #19
    Please wait Temp name's Avatar
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Under construction
    Posts
    14,631
    Quote Originally Posted by Inuyaki View Post
    100% DS uptime with 4t19 though. Then it is a nerf, because it's multiplicative. A pretty big one tbh...
    If you had 50% reduction before, you now will have only 46%...
    Well, in haste gear maybe. For mythic+ you'll still (likely) be going for mastery/crit gear, meaning that for the content I'm doing it's still a buff.

    Not to mention, it's a very minor nerf at high end for a very big buff at low-end

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •