"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
They managed to finally make PvP just a side game.
Sad and bloody wrong direction they took it. This coupled with the huge amount of RNG even PvP was subjected in terms of gear made this part of WoW something not worth doing at all.
I mean, I can only speak for myself but normally I PvP to make sure that my skill level is accurately represented by my MMR rating.
Remove the ladder and introduce flat progression like PvE.
The point of Rated PvP is to play until you reach your skill bracket and compete with other players of similar skill until you progress/ improve (with your team mates or find new ones) and climb higher.
What's the point of doing PvP for gear? If you solely PvP, then the gear doesn't have (as much of) an impact in the Arena/ RBGs. What else are you using this gear for? PvE? Questing?
What's the point in anything?
It's just a game. There's no point in anything you do in it.
That form of gearing system is not sustainable. The main issue with it was, once the season has started it was extremely difficult for people to jump in unless they had geared friends to carry them. This leads to the bottom falling out of the pyramid so to speak. Without having a steady stream of players at the low-medium rankings trying to move up the ladder, things at the top become stagnant. Players/teams at the top attain a high ranking, and then proceed to sit on it until the titles/mounts are awarded at the end of the season.
While the system we have now is not perfect, I like that it encourages you to play more. Dangling a mount/title at the end of the season like a carrot on a stick is more than enough to keep me logging in. The new honor system is a nice way to add progression as well. The thing I like most about the design, is the attempt to create a sustainable ecosystem, giving people reason to keep queuing.
What is the best profession to pvp?
You have this completely turned on its head.
The current system is exactly what you've described - the current ladder is collapsing because so many have left. It does not encourage you to play more (especially since the CR/MMR gain was changed in early WoD, nothing like it was in S15 when you could gain 200 pts. in a session and you wanted to keep queueing) -- on top of RNG, pruning, spec imbalance, gear differences, and AP wep. It only enforces a miserable grind that many have said 'nope' to and opted out of.
That's what's killing the pyramid right now. That's why high ranks are sitting, dodging each other, or playing the few lower groups and gaining nothing.
That's why the bottom has fallen out of Legion Rated PvP and will continue to - because a big chunk of that lower 80% has left and more will leave.
When are people going to realize that the people who actually care about "skill" and want an e-sport environment are such a tiny minority it's ridiculous?
Why are the PvP designers constantly pandering to these people? WHO CARES ABOUT THEM.
MAKE PVP FUN AGAIN.
This is my biggest issue. High-rated pvp is all about individualized strategies (ex: stun/sheep/fear etc on certain choleric leaders until they leave) as you should know their strats, what they go for, what talents they usually pick etc and most importantly when you're at the top, you need to dodge sometimes. Queuing like a retard all day isn't what i would call pvp, it's more like a grind. The solution would be to go alt rbg with an alt of the same class and spam games not caring about rating (well keeping it 2k - 2.1k). Still it's shit, Elite PvP Gear sets were supposed to be a bonus for the fact that you play and enjoy playing high-rated...
seems like it's purely for titles these days, as my group still gets a lot of sales for rated bgs, for some reason all of the Knight titles sell well, but Commander and Field Marshal are the top picks (at least on alliance, don't play horde so IDK what sells)
A Glad mount is also rarer than any pve mount out there, so those spots still sell for some decent $$$ irl.
Gear has never really mattered in pvp, a good player will outplay/outposition/outcooldown a shit one.
Oceanic spriest, thanks blizz for giving us aus servers. 9/9 mythic.
there is no casual pvp it was removed along with wpvp and random bgs that consisted of players and not just bots/leechers.
- - - Updated - - -
there will be brawls.
but for guranteed fun, i would suggest to remove pvp stat templates.
- - - Updated - - -
depends, bgs/rbgs as a caster are fun, while its zero fun as melee.
Arenas on the otherside......
Also they removed/reduced any wpvp content, made duels ridiculous due to the bursty nature of artefacts, and pvp stat templates killed any fun that left.
But again, there will be pvp brawls and i am lookin forward to it. ;>
gear is a non issue as its usless at the moment in pvp, rather have gold, pets, mounts and funny titles.
Or even better collectable things from corpses, the loot of dead players is pitiful and uninteresting. Skinning should be made availble for example, also maybe looting cooking reagents.
Oh right because farming gear for 3 weeks while getting stomped by higher geared players was soooo fun right? At least those conquest geared players kept the illusion that they were super good, ignoring how much their gear carried them.
Its all too obvious you are only speaking for the people who rush to have the best gear at the beginning of an expansion so that they can faceroll green geared "nubs" in random BGs. Aka bad players, the same who camp low levels in leveling areas and feel like the pvp bullies.
What is fun for you is not fun for everyone. But I guess its good to know that the average WoW players care more about some shitty carrot rather than having a good experience.
Last edited by mmocc90fcf6aa1; 2016-12-01 at 10:24 AM.
Getting gear is a big part of the fun. Why do you even play a MMORPG is you don't get that?
- - - Updated - - -
Well in WoD I jumped right into Ashran on my green/blue geared alts and never got stomped. In fact it was pretty fun as my low HP was like a red flag to a bull for the enemy team and I could use it to lure them into the big zerg in the middle:P
Fuck Ashran. Actual pvp players didn't enjoy having to spend a year in an Ashran zerg, that's not pvp. We want to be able to get to lvl 110 and jump right into arena, and that was completely impossible. However it is possible now, the only problem is artifact power and it's getting adressed in 7.1.5
I play rated pvp because I enjoy playing against other players with similar skill to mine. The competition is fun, and then I get to show off my skill sith cosmetic rewards, and as a bonus I also get really good gear.
Balance might not be great right now, but I can still have fun playing rated pvp with my friends and climbing the ladder.
Last edited by mmocae2cd099ad; 2016-12-01 at 10:45 AM.
The point of rated pvp now is extremely obvious if you so much as glance at it.
Super, ridiculously awesome looking Armor sets, you can only get pieces of them above 2000 though.
Nobody else is ever going to have the red version of that Death Knight dungeon set except for death knights above 2000 rated who actually got each piece to drop. They'll be more rare than the class challenge mode armors from MOP.
You're going to miss out on that, and you're concerned there's no reward? That's hella reward.