I agree. But leveling does't last forever. In the earlier expansions there were a higher ammount of new people starting the game, or in their first years with the game. Yes the game is different. But I believe it wouldn't still be alive (or at least not doing so well) if it had not changed.
Nice to see this for a change, since the Classic preaching crowd often make a case that Classic never got old, it was always renewable, always new, you never learned to play your class (since they were SO COMPLEX!), never learned to handle leveling mobs (with dat AI) and every task was a monumental feat of strength which required Method levels of gameplay and dedication...
Legion would probably do better if they did away with the silly legendary system and made it so that everything wasn't about RNG.
Reading/watching about something is not the same than actually had been there. For obvious reasons (except if you are some kind of time traveller), what we know from 3.000 years ago is nowhere as exact as you want to think it is. And pirate servers, aren't the same as retail vanilla, mentality of players had changed too much to even consider.
It's like passing judgement on Alexander the great as a mass murderer withouth taking into account the historical context. Which is completely stupid. Your quote for example, is a great example of that stupidity, taking at face value comments which tunnel vission and reaffirm your beliefs about what vanilla was rather than actually taking a more unbiased and open minded look at what people liked about vanilla.
The expression useful idiot comes to mind.
I'm quite capable of and actively doing both. Sorry, there's nothing mysterious about it, no fog of romance hiding it. I'm sorry that you dislike this fact, but that doesn't negate anything really.
Mentality of players says nothing about factual matters such as available content and gameplay.
There are two different camps here. One that wants more content to do and the one that wants the game to be more alt friendly.
The people that wanted a more alt friendly experience loved WoD while the people that wanted content hated it.
Now it's completely the opposite with Legion. People who want content love it while altoholics hate it.
No matter what Blizz does, they will never please both camps.
There is one big problem with legion: Legendaries.
The rest? Minor incoveniences completely overshadowed by the positives, unless you just want to go melodramatic and cry about any little thing in the game. Every single expansion, even those that people see with rose tinted glasses (vanilla and wotlk) had downsides. You can't make a game with such a broad audience that satisfies everyone.
This is where you are drawing wrong conclusions. A game is not all about pure content or gameplay, especially in an MMO. Community, persistent world stuff, if you even know what an MMO is supposed to be.
I'm not agreeing on vanilla being perfect, nowhere close to it. However your arguments have no value if you haven't even played it at the time. You can't judge a game just based on content and the interface menu. Design philosophy, player interaction, general direction matters.
Really? Because bgs were bad and had horrific wait times for horde players. Why do you think they changed the racial if it was no big deal? Pvp was a stun lock mess and being able to get out of it was the whole reason people switched.
How was ashran? People loved that? It was buggy as hell at launch?
You are right there wasn't any complaints about pvp in wod no none at all
Ahhh.. Classic MMOC.
"WoW is so bad and it's dying cause no one plays it because it's so bad that I can't stop talking about how bad it is because I hate it so much that I have to voluntarily come to a fan page about this game I think is so bad and tell other people who agree that it so bad that we can't stop discussing this game we hate. Now let me throw out unsupported "fact" that I will defend by calling people trolls/haters/apologists"
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
This proves my suspicion beyond a shadow of a doubt that WoD was in fact, a great expansion. Superior to Legion, most likely in every aspect.
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World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Oh, dear. Some, like, really tough stuff, right there. Heh.
Cool story bro. What I keep giving LK credit for is not the excitement of The New, which I obviously had aplenty. It gets my brownie points for the story and the format of gameplay which allowed me to do a lot more than WoD or Legion. MoP even more so on mechanic side, slightly less on the storyline, Because Pandas™.
But of course you are! You make some random assumption about why people rate X over Y based entirely on the simple fact the conclusion doesn't match up with your own opinion, which is as delusional and off the rails as it gets.
Hmm.. let me see... several different story threads I actually cared to partake in, steady buildup to the final confrontation, a metric crapton of extra lore... yeah, totally fucking laughable.
No strong opinion from me here, I started later.
You're talking about WotLK or MoP or Val'sharah? Oh wait, I just found that Legion does come somewhere close to LK/MoP quality levels. In one levelling zone and to a degree in the connected raid, although the raid is getting lambasted for being too easy.
We call this retarded shit Legion World Quests, thankfully completing a bunch of them can yield some tangible rewards. Back in LK I didn't even pay overmuch attention to how much xp exactly does a single quest yield, I was following storylines that interested me, skipped the ones that didn't and maxed out my toons in that way with no problem, so clearly the rewards were sufficient. As opposed to WQs that yield 80gp while a single flask costs 1-4k.
That would be Storm Peaks, Mogu vaults or perhaps the heart chamber under Vale you talk about, certainly not anything present in Legion.
Ah yes, I totally forgot World Bosses were invented in Legion, as opposed to MoP. Ah wait, obviously killing Sha of Anger, Galeon and others did not require large groups, popping in with a hunter and a shadowpriest was enough to two-shot them. Yeah. Keep at it please
Like Galeon and Sha of Anger, certainly not the stunted dwarfs like Knit Hog or that nightmare dragon clone or Withered Jim or any other supposed World Boss which I only remember because a) the name is so cheesily ripped off the Norse myths b) the quest credit bug was so hilarious c) the boss, while being a normal-sized humanoid, was wecking some randoms quite neatly; yeah , totally mate you really got this.
Bitch is what your da called yur ma, I'm merely pointing out deficiencies of the most fapped over xpac in last 5 years on MMOC. Unique and fun quests were in LK, in MoP and even in WoD.
Glad to see just about anything different from your personal trip is outlandish to you. Those pills must be absolutely awesome.
I'm very sorry to learn you never left your basement closet. Val'sharah is absolutely tiny, which is actually good, I like small areas with good amount of content. Aszuna just a bit bigger, just enough to get one thinking about flight. Stormheim is when some pure travel kicks in and Highmountain is 3x too large compared to amount of content I give a shit about in there. Physically, the moment you go up in the air, you immediately see just how microscopic the "continent" is.
They surely packed it with unnecessarily obstructive terrain and useless trash mob packs chasing you across half the zone because their despawn radius is so long and the zone is so tiny.
Again, considering the stuff I actually care about you have one well-done zone (Val'sharah) and a lot of needlessly obstructive terrain pack in large amounts in relatively small zones everywhere else.
I'm not saying Legion has no merits. I'm merely allergic to fanboi BS.
Too bad my no. 1 WoW hobby is alts and offspecs.
Never had that impression, perhaps we did different Suramars. It's big for a city zone, but for all I care it should be nuked to oblivion before the player even passes the barrier. It's pretty in architecture, too bad so few of inhabitants raise any sympathy. The wing clip doesn't help either.
Am I the only one who remembers WOTLK being flogged like a dead horse due to "welfare epix"...? And didn't this start in TBC at that when vendors with epix were introduced?
And as someone who leveled through the content to 80 before the 1-60 revamp, I can only recall "challenge" ever coming from my own inexperience and rookie mistakes. It's not as if it was horribly complex to figure out that I shouldn't run straight through an area as it would aggro too many mobs... It took me 2 months to get to max level and the journey was excellent, but it was also entirely new. Future characters = I zipped through the content in a matter of days as well.