And meanwhile Ilv is buffed so when i get Ilv 880 ring that will mean that will be beter than my Ilv 855
Considering how easy is these days to get near 860 i dont think that sec starts are nerfed (or impact will be so low that you barely notice it)
Last edited by mmoc2b5ad7a33a; 2016-12-01 at 05:19 PM.
How are guilds gonna kill or even rekill helya m with these changes?
Melee DPSers will wake up with something liek 10% less crit, since the passive 10% crit also got nerfed to 5%. Raidwide DPS will go down by like 1 mil with this change, I hope they nerf ToV mythic after balacing it only for the top 1% guilds and then gutting every class afterwards. Also hope they consider classes are now shit when balacing Nighthold.
They increased the value of secondary stats and how much does an avarage piece of gear give at the low ilev cause many specs rely on some % of the stat. Since we are more geared now and the avarage ilev of the player increases, this is no longer a problem so they nerf that so that we wont end with 50% haste / 70% crit in 7.2.
^This bolded text is real. Currently non jewelry gear has the same amount of secondary stats on ptr(according to wowdb.com) meaning that gear is nerfed.
Can be solved in general by buffing primary stats but still a real issue for Demo, Fire and other secondary stat dependant classes.
Will be curious how they figure this part out.
“I have never made but one prayer to God, a very short one: ‘O Lord, make my enemies ridiculous.’ And God granted it.” -- Voltaire
"He who awaits much can expect little" -- Gabriel Garcia Marquez
Gonna be fun to get break points for Moonkins using The Emerald Dreamcatcher legendary. Fun times.
However I do agree that secondaries are scaling a bit out of control already and we havent even finished the first tier
Cool. Nice change. My demo lock was starting to feel good with all that haste. Lol. Typical blizz fun fix. I ain't even mad. 12 years does that to you.
actually I am..but just a little.
Decent based on what though? If the other stats are brought up then they will have more benefit than previously. You can min max but the goal is to make everything equal rather than pushing for 34% here, then 10% here, shooting for 0% in another stat, etc.
Most people just want to equip something that is higher ilevel and have it be an upgrade. Or with a socket, etc.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
This is only step 1. They haven't done any number tuning to our abilities yet.
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If you enjoy using an item 40 ilevels lower from a world quest instead of a mythic piece then be my guest. That's terrible design. Your own post 6 pages back said we want to increase our power through progression. Stepping into an instance and disenchanting the new gear because secondary stats aren't equal and primary stats are worse isn't fun.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
That's not what I was talking about. I was talking about the excessive use of "most" word, while in reality true _most_ players of world of warcraft don't even reach cap - according to devs.
As for me personally, yes, I dislike having 890 ilvl gear in bags while using 875 because I am a shadow priest and I need crit and haste. But I do realise that nerfing stat income doesn't change anything other than me having to get even more crit and even more haste at the very moment 7.1.5 goes live, which sucks. I don't understand why is it so hard to just give people their reforge back, instead of nerfs nerfs nerfs just because "fuck you that's why".
No more time wasted in WoW.. still reading this awesome forum, though