Originally Posted by
Qieth
You can't really compare two talents like that. Frozen Pulse applies to just auto attacks, while Hailstorm applies to ALL melee attacks. I daresay we have "a few" more applications of Hailstorm than Frost DK's have of Frozen Pulse in any given fight.
I just found a random Frost DK with Frozen Pulze. On a mythic Guarm kill (4 minutes), he had 134* applications of Frozen Pulse. On our Guarm kill last night (4:16 minutes, on normal though), I had 540 applications of Hailstorm. Frozen Pulse was 7.78% of his total damage, while Hailstorm was 15.53% of my total damage.
* I don't know Frost DKs very much, but I notice he has 238 melee swings, though only 134 applications of Frozen Pulse. I'd assume that they keep their runes on cooldown, so Frozen Pulse should be up most of the time - which means I don't quite know why there is such a big gap between his Frozen Pulse applications and his melee swings. Even if we counted all of his melee swings, I still have almost twice as many applications of Hailstorm.
It's pretty much a coin toss - do they nerf one talent or buff two others? In this case, they went for the nerf, which makes sense because Hailstorm is such a big part of our damage, and how it scales for us. But in the case of our level 100 talents, for example, they buffed the two underperforming talents instead of nerfing Landslide.
You can still play your preferred build - so far the only changes are the cooldown on Boulderfist and a small nerf to Hailstorm, but your rotation remains the same if you want to stick with what you know.
But let's remember that these might not be the last changes. It's still just PTR, and we might see more changes to shamans overall.