With the release of the latest string of PTR patch notes, and now the change to secondary stat scaling, I would like to discuss why I think Blizzard has completely failed in their approach in designing
an efficient system to address player feedback . I would like to discuss how Blizzard seemingly turns a blind eye to player feedback, or is unable to receive it efficiently in the first place. What we are seeing now on the PTR with the massive class changes, the playstyle changes, the stat scaling changes, etc is all a direct result of them either choosing to actively ignore player feedback that has been generated as far back as a year ago, or not being able to see and process the information in a timely manner.
Here are some examples to consider:
- Several players reporting issues with stats scaling extremely high (35% haste in early gear) on beta forums and now the recently announced secondary stat crunch.
- Similarly, players reporting that with the removal of primary stats from rings/necks, ilvl 850 items with optimal stats felt better than ilvl 880 items.
- Players actively reporting bugs on Mythic Helya that were ignored, and then getting banned for abusing the bugs that they reported and were never fixed.
- Shadow priests pointing out how broken StM is during Beta and how it’s a badly designed as talent in general (again during the beta) yet it goes live, and now the entire spec is being reworked mid expansion.
- Several bugs that were reported during Beta which are still in the game right now. Such as being able to get an extra 30% armor buff or holy damage that you can get from not completing the starting Broken Isle scenario, albeit these are not useable in raids.
- Players complaining during testing that some bosses in higher M+ dungeons were tuned extremely tight compared to others in their same category (CoS last boss, Hryja, Shade of Xavius) yet nothing was done and only now are we seeing this being addressed slightly (after players started to cheese shade of Xavius).
- The list goes on and on, I’m sure you have examples from your own class forums (and please share!) where potential problems were highlighted early, but completely ignored by Blizzard and now have spiraled out of control.
The bottom line is Blizzard’s approach to player feed back is very flawed. Issues/concerns that are being reported are left ignored. Only after it becomes a major and glaring problem do they begin to address the issue. Either they are not actively listening to the people that are actually playing the game and providing feedback, or the feedback, bug reports, and legitimate concerns are being lost in an echo chamber on the forums. As such, if the flaw lies in using the forums as the main source of obtaining feedback, perhaps there may a way of designing a better system. My question is, what would that system look like?
To summarize, many of the problems we are seeing in the game right now are a direct result of Blizzard inability to effectively process and respond to player feedback. What can they do to improve and better address player concerns, bug reports, and positive feedback?
Note: Post was edited to reflect that the problem lies in how Blizzard is communicating with players and receiving their concerns, not necessarily in how they are designing the game itself.