Originally Posted by
Farabee
In terms of the actual content being put in the game, the raids, the quest, the story etc....Legion is definitely the best xpac so far. The Suramar weekly storyline is a masterstroke and it feels kind of like I'm playing a season of GoT.
The shitty things about this xpac are of course, all RNG-related. Gear is easier to get than ever, but getting the RIGHT gear is frustrating, especially trinkets which for some classes don't even have a viable option that comes out of raids. You have to continuously spam M+ and hope to get that one trinket out of the entire loot table of the dungeon you need, in a suitable Titanforged version for the content you do. In some cases, the base ilvl is fixed at a pretty low point because there isn't even a M+ option (Kara trinkets, Chaos Talisman from VH). Same with Relics and their specific traits, but at least some of those are raid drops for certain classes.
Legiondaries are the worst idea ever implemented into WoW. I say this as someone who has the BIS items for my class/spec, on 2 characters. The fact that you are stuck being less than optimal until you get your BIS is maddening. Woe be you if you want to change specs...
Of course that's the next problem. Artifacts and spec swapping. It's really painful in this xpac. I had to change from 29 traits into UH, literally 2 months of grinding down the drain, to Frost to be competitive and grind that weapon up (now 34 traits in). I got the Frost BIS bracers along the way so I will probably never play UH again because it's dumpster now. But that AP is now locked into that weapon and as a result, my Blood weapon is behind and I'm a less viable tank when it comes to doing M+ and fights where I have to play my OS because of it. While most people heap hatred upon those who exploited the AP bug, I did not because I completely understand why they would do it. Not that I would, but I can understand...and you likely don't unless you've had to swap specs. Which, judging from the 7.1.5 patch notes, will be a lot of players.
Which brings me to the worst part of Legion: class design and balance. It's horrendously bad. The funny thing is it wasn't this bad in beta, every class was in a good spot around April and while they had defined strengths and weaknesses, with some being arguably overpowered, none were in the absolute sad state they're in now. Then Blizzard did the typical knee-jerk buff/nerf cycle and ended up with a complete cluster going into live. They've been in damage control mode since, throwing out random and arbitrary buffs and nerfs to try and correct their mistakes.
They did not listen to a single, solitary word of the hundreds of pages of feedback on each class/spec, thousands of posts of extensive testing, number crunching, and real world scenarios from playing the game. Mages warned Blizzard that Fire Mages were going to be vastly powerful going live, DKs warned Blizzard that Unholy had a power surge at the start of the expansion and then had abysmal scaling going forward and that Frost was in dumpster state, that Blood was strong but had inherent flaws in active mitigation. Warriors told Blizzard how ridiculous the Fury 30% damage debuff was and that the class couldn't logically be tuned around that drawback for output, and that Ignore Pain for prot was an absolutely silly idea. These are of course a few examples, but Blizzard went ahead and did their own thing, and only changed course when the subs dropped off. They seem to enjoy putting themselves in damage control mode.
Honestly, content wise this is the best iteration of the game that has ever existed. Even this far into end game, it's still great to log in and have a ton of new, fresh stuff to do. It's just marred by so many other issues that we could end up with a WOD level disaster unless they get someone with a clue in charge of game system design soon.