In terms of SimC for ED, I just edited below the Sunfire line and replaced with the following:
Works fine, I haven't edited the Incarnation priority list but it will be a very similar edit.Code:actions.ed+=/solar_wrath,if=buff.solar_empowerment.stack>=2&buff.the_emerald_dreamcatcher.remains>execute_time*2 actions.ed+=/lunar_strike,if=buff.lunar_empowerment.up&buff.the_emerald_dreamcatcher.remains>execute_time actions.ed+=/solar_wrath,if=buff.solar_empowerment.up&buff.the_emerald_dreamcatcher.remains>execute_time actions.ed+=/new_moon,if=astral_power<=90 actions.ed+=/half_moon,if=astral_power<=80&!buff.the_emerald_dreamcatcher.up actions.ed+=/full_moon,if=astral_power<=60&!buff.the_emerald_dreamcatcher.up
Stfl+Stellar drift build in 7.1.5 still weak shit ?
I'm getting this error when using your apl block Adramelch :
Slippykin's is working fine though, and shows an increase in SW casts. I'm still simming lower than with the set that doesn't pass the haste threshold, but it's closer (416K to 420K). Thanks!
Have you actually checked the sample sequence to see if it does indeed do 2xSW outside Inc though. Cause what I was doing was similar to yours, but checking the sample sequence it was doing SS>SW>SS and I found the culprit in this line:
actions.ed+=/starsurge,if=(buff.the_emerald_dreamcatcher.up&buff.the_emerald_dreamcatcher.remains<gcd.max*0.8)|astral_power>90|((buff.celestial_alignment.up|buff.incarnation.up)&astral_power>=8 5)|(buff.the_emerald_dreamcatcher.up&astral_power>=77.5&(buff.celestial_alignment.up|buff. incarnation.up))
In the default APL, the bolded part is just "<gcd.max" which means that if there's lower than a gcd left, it'll cast Starsurge. The thing is though, that an empSW is lower than our overall gcd.
@Nimiks: Ye, I copy-pasted straight from my Simc, dunno why it added the random spaces.
I know there's still tweaks coming, but does the change in haste concern ED booms? The threshold for 2x SW will go to 11.3k, which even with changes to rings/necks is going to mean less choice in gear, not more.
Actual it's not that big deal, if you are holding some "changing" Gear in your bags.
BUT
Have you ever looked at Set?
1/6 Setparts has an Haste Stat....
1
...
Maybe i missed 1. Okay. Chest with ~400 haste. GG
So. If you are going for four set, with ED (which also has no haste) you wont be able to get your 11.300 haste breakpoint for 2x SW in between 2 SS.
Even with higher rings and necks. Onlything i could imagine is 2 Statsticks / full haste neck... something like that... and then even though with 920+ Ilvl
Yea this is a problem for sure. I hold 20 items ish in my bag already, sim variations etc every time a new piece drops. I HOPE blizz give us an extra 2-4% haste as base. would provide a minor class buff & fix this issue.
EDIT: Or even better yet. Put haste on ED as it's the one legendary that creates these hard-caps
Changes aren't done, you will have more secondary stats on gear
Looks like they want to bring down the effectiveness of some legendary effects. ED would be in that "overpowered" category. (IFE as well.)
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