Originally Posted by
raider3
Right, so my best attempt was getting hit by the spear once on Mythic (I survived it, yay), so I cannot speak with too many hard facts and observations.
Drawing on experience from the encounter on Heroic and interpreting the tooltip:
1) No hard cap should exist and there is no mention of diminishing returns. What limits you here is the free encounter area and how fast you can make the return route, since you have to taunt the boss quite quickly after getting hit by the spear.
For me, I leap and use up my 3s of speed increase, stand and take the spear and start walking back to boss. I have about 120% ms from legendary boots and I just make it in time to taunt range when co-tank gets targeted with spear. While boss turns towards me I have made up the remaining 5 yards which get me into intercept range.
2) Tooltip says "all players" so I presume the 19 remaining raid members get damaged. Never inspected this closely in logs/videos.
3) Tank gets hit with physical dmg, raid gets hit with nature. I know Neltharion's Fury doesn't quite cut it, like it did on Cenarius for example. Tried to soak a spear on HC only with NF and low IP and I died like a scrub.
Spell reflect would be useless. I plan on using an armor potion as a cooldown for one of the spears though. So that is:
1st spear - double IP + DS
2nd spear - SW
3rd spear - LS
4th spear - Armor pot + external?
5th spear? - double IP/external + DS again?
4) There is no alternative to the positioning you described. Dodge tornadoes ala Blade Lord Ta'yak (2nd boss, heart of fear, pandaria) or tell your raid to try and drop tornadoes only on one side, so you have a clear path when you hug the wall.
5) Now that is a question I have been asking myself as well...
plis halp
6) People have suggested combat ress as an actual strat... But that presumes the rest 18 players are on top of their shit and don't fuck up...
Any more insightful feedback is gladly appreciated for all us scrubs who haven't killed this yet.