What are resto shamans thoughts on this cloak? Worth using over a cloak from Emerald Nightmare that is 15 ilvls higher and has crit and mastery instead of versatility?
What are resto shamans thoughts on this cloak? Worth using over a cloak from Emerald Nightmare that is 15 ilvls higher and has crit and mastery instead of versatility?
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Mate of mine got this cloak and asked if I wanted it. I ignorantly passed on it at the time; but I think it's actually a really good cloak.
10% more healing done on critical heals is quite nice if you realize that our heals are going to be critting a lot. Especially for 5 man content, where the large majority of your heals are Tidal Wave driven Healing Surges you're looking at a 5-8% healing done increase from the bonus alone.
To get the same amount of extra healing done through raw stats will require quite a few item levels I would say.
I've seen plenty of stat weight calculators with convincing details over the last few months and not a single one has considered mastery to be higher than intellect unless your average raid hp is sub-35% (which is basically never), but I don't think I've seen any proof for your argument.
Retired Shaman Signature by Winter Blossom
Realistically you'd need to have over 60k int for it to happen. With low mastery, like 5k, you can do that in 50k. Not realistic.
With about as much int as you can have now, roughly 43k, you'd need less than 1k mastery to have 2:1 weight. But at that point, your total healing modifier would be quite low (compared to what it can be).
Denote ratings: i=int, c=crit, m=mastery, z=% of hp, v=versatility, h=haste.
Your healing modifier (assuming no overhealing) can be written as: Mod = i*F(c,v,h)*f(m,z)
With f(m,z)=1+(24/100 + 3*m/350/100)*(1-z)
Mastery weight is:
d(i)/d(m) = (d(Mod)/d(m)) * (d(i)/d(Mod)) = D(Mod,m)/D(Mod,i) = i*F(c,v,h)*D(f(m,z),m) / (F(c,v,h)*f(m,z))
= i/f * d(f)/d(m)
Plug in some values with not high mastery, int=43k, m=6k, z=0.35 and you get a 1.6 weight for mastery. Better than int, about 3:2, but not 2:1.
But this is so for quite high item levels and not entirely realistic parameters. If you have 35k int or something, hp% is about 50%, and mastery is roughly 9k then mastery and int are the same point for point. While if you're going with 5k mastery then it's 1.12, but then again, your overall healing is not as good as it could be.
Some analysis I did (not entirely perfect, and resembles healing patterns as I see them) showed that secondaries are balancing out as follows:
When you have 22k total secondaries (I think it's the most you can get now) then you should divide them like this, c=8500, m=8900, h=4600, v=0.
For instance, with these stats and 40k int, at 53% hp secondaries are about 1.1 of int.
It's a case of developing a tool that looks at logs, then extracts and attributes the amount of healing each point of each stat gave you. Your method is nonsense because it assumes absolutely no overhealing and completely lacks any consideration for damage patterns or the presence of other healers.
https://alison.com/learn/englishif your raid was constantly at 35% or below Mastery would outweigh int 2:1 or more
here's a good resource