tbc had many grinds, rep grind, attunment grind, grind for flying mount,grind for mats.
alot of ppl dont remember it anymore.
"The speed of light is faster than the speed of sound.
That's why so many people look smart until they start talking."
FC-0404-6893-4293 Fire safari Larvesta/Growlithe/Braixen IGN: X Archimand, Y Shina.
Aaaah yes, that's it
One thousand guilds at the time the game had 11,5 millions subscribers ? Yes, that was that uncommon, even for regular raidersThis is about 6 weeks before Sunwell was released. Ok I was wrong calling it a massive problem, but clearing Black Temple wasn't that uncommon for regular raiders if you check the numbers with well over thousand guilds. It also pales in comparison to what happened with ICC, DS, SoO or HFC, but at the time this was a new issue.
I mean, I don't blame Blizzard for having released Sunwell (I much, much preferred Vanilla's design about linear progression, even if it meant I never could enjoy Naxx or AQ40 or Sunwell back in the days), but the "content drought" simply, on the scale of the game, never happened. What happened is that something like 1 % of the players had to twiddle their thumbs, while everyone else had a huge amount of content left to do.
As I said earlier, as far as I recall, no guilds on my server cleared 25-man content beyond Gruul and Magtheridon while it was current.
Obviously everyone did Kara, because it was 10-man and it was easy. Everyone killed Gruul because there was only one thing to learn, spreading out for the shatter. Magtheridon was harder but the guilds that had been active in vanilla killed him.
After that - and "that" was three 25-man bosses - brick wall. All the guilds that had been active in vanilla fell apart after maybe killing Void Reaver, Lurker Below and Hydross.
The Inbalance of Holy Paladin In PvP,
Some cowards who wanted easy content complained dungeons were too hard, lol... casuals, we had those back then.
Gear wasn't easy to get, that's a lie. Unless you spammed dungeons with friends for weeks on end, It wasn't easy. After that point It was, but It felt more rewarding to get certain gear upgrades.
Elemental Resistance Gear
Attunements to larger raids, Karazhan wasn't that hard, stop complaining.
The Story was... odd to say the least, like Illidan they're only just now trying to connect the dots, why did we kill him? Why did the Naaru themselves spearhead the attack on him, despite knowing he's "The Chosen One"? No sense at all back then, not now. He'll be the Kerrigan of Warcraft I can just see It
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
Jaaaaaaaaaaaas
There is absolutely nothing wrong with "feeling entitled", if that's code for putting your own desires first.
Players eventually figured out that you have to Look Out for #1. Not complaining when you aren't happy is just being a sap. Why should anyone put up with shit they don't like?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Some of the complaints were good constructive criticisms that were later addressed. My biggest complaint was repetitive dungeon runs for rep grinding. I ran shadow lab so many times to get LC exalted for that dang caster mace. The reputation tabards in LK were a solid response to that issue.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I think it was more a difference in player attitude back then compared to know. People didn't expect Bliz to bow down to their whines and cries the way they do now or prob ever since Cata. Back then people respected the job Bliz was doing and were for the most part still happy with how the game was changing and maturing and some of the small quality of life changes that were still occurring in the game. I really feel that Cata's release following the year+ of icc(not counting the mini raid) was the game changer in the community's mindset. After that bitching about Bliz became more vocal and people were starting to really question their direction with everything they did. To where once MoP was announced you had so many people butthurt just over the fact it was including Pandas and even over the name they chose. From then on its been a constant non stop bitch fest about everything. Cynicism has become prevalent which is due to both burnout I think and due to many choices Bliz has made since wotlk.
Last edited by Berndorf; 2016-12-04 at 05:24 PM.
Lest we forget the reputation requirement to enter heroics. IIRC it started out requiring revered to buy the damn keys (it was eventually nerfed down to honoured), so most players were forced to run normal dungeons repeatedly, even if they didn't actually need anything from them, simply because they had done the associated zone quests while levelling.
Last edited by mmoc45ca6388df; 2016-12-04 at 05:33 PM.